ZDoom 2.1.7
Moderator: GZDoom Developers
- Electronic Samurai
- Posts: 177
- Joined: Mon Mar 27, 2006 1:54 am
- Location: Wandering the open plains
- Electronic Samurai
- Posts: 177
- Joined: Mon Mar 27, 2006 1:54 am
- Location: Wandering the open plains
- Cutmanmike
- Posts: 11352
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
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- Cutmanmike
- Posts: 11352
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
http://forum.zdoom.org/potato.php?t=11996
This also sounds very tasty.Now I can commit the custom state stuff I have been working on for the last few days without fear of breaking an upcoming release.
- Cutmanmike
- Posts: 11352
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
Then he's STILL wrong, because he used the same concept I did for the .63 example and .96 example. If your example is correct, his are still wrong, and I can still correct him based on his examples.NiGHTMARE wrote:Incorrected (sic) - ZDoom versions go from .9, .10, .11, .12, etc rather than .1, .11, .2, .21, etc.
I don't pay attention to the update versions, I just download them.
