ZDoom 2.1.7

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Carnevil
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Post by Carnevil »

GREAT MORE WORK
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edward850
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Post by edward850 »

Carnevil wrote:GREAT MORE WORK
It shouldn’t be that much work, if I'm correct, it should only be a 70% copy and past job; besides, map markers could be fun in CTF*hint* *hint*
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Electronic Samurai
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Post by Electronic Samurai »

Hmm, it seems that if a projectile hits an actor and they die from the damage it causes, the projectile enters the Death state instead of the XDeath or Crash states. Drat. Is there any way to check if the actor is dead?
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Graf Zahl
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Post by Graf Zahl »

A small oversight. I only checked for shootability but corpses are no longer. Fixed.
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Electronic Samurai
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Post by Electronic Samurai »

Ah, thank you for the timely response, Graf.
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Cutmanmike
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Post by Cutmanmike »

Oof, I see that nasty coop bug still exists. Drat :(
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edward850
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Post by edward850 »

what nasty coop bug?
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Cutmanmike
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Post by Cutmanmike »

http://forum.zdoom.org/potato.php?t=11996
Now I can commit the custom state stuff I have been working on for the last few days without fear of breaking an upcoming release.
This also sounds very tasty.
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Graf Zahl
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Post by Graf Zahl »

Cow damage rules, btw! ;)
RazTK
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Post by RazTK »

Good news! :cheers:
Thanks to Randy and Graf! :thumb:
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Cutmanmike
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Post by Cutmanmike »

Graf Zahl wrote:Cow damage rules, btw! ;)
Ohohohoh don't make me anxious!
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Skunk
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Post by Skunk »

Risen wrote:Until what? 2.2? Versioning doesn't work on any sort of decimal system... Don't you remember 2.0.63?
Corrected, since we're already past 2.1.1. :)
NiGHTMARE
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Post by NiGHTMARE »

Incorrected (sic) - ZDoom versions go from .9, .10, .11, .12, etc rather than .1, .11, .2, .21, etc.
Last edited by NiGHTMARE on Tue Oct 31, 2006 5:40 am, edited 1 time in total.
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Graf Zahl
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Post by Graf Zahl »

Cutmanmike wrote:
Graf Zahl wrote:Cow damage rules, btw! ;)
Ohohohoh don't make me anxious!
Heh. The code has been collecting dust for over a year now. I just thought it was time to add it to the current version.

I think the floating point rewrite is dead anyway.
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Skunk
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Post by Skunk »

NiGHTMARE wrote:Incorrected (sic) - ZDoom versions go from .9, .10, .11, .12, etc rather than .1, .11, .2, .21, etc.
Then he's STILL wrong, because he used the same concept I did for the .63 example and .96 example. If your example is correct, his are still wrong, and I can still correct him based on his examples.

I don't pay attention to the update versions, I just download them. :)
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