Decided to resume a project of mine today
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
- Cutmanmike
- Posts: 11353
- Joined: Mon Oct 06, 2003 3:41 pm
- Operating System Version (Optional): Windows 10
- Location: United Kingdom
- Contact:
- Ryan Cordell
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
Smashable props aren't very hard, believe me on that one.Kinsie wrote:Possible, but making smashable props is tedious enough. Maybe if it REALLY bugs me.Pure Hellspawn wrote:Possibly make corpses gibabble (in case like a rocket hits a dead corpse it might get gibbed). Idea came from Quake II.Huh?Pure Hellspawn wrote:Multiple gib frames for each monster.
I guess what he meant by the last one is that the enemies have several 'diffrent' gibbing frames, I dunno, ie:
1st frame showers around.
2nd frame goes like a fountain.
3rd frame has them smash against the walls.
And so on.
- Pure Hellspawn
- Posts: 281
- Joined: Sun Apr 24, 2005 6:06 pm
- Location: RIT
- Contact:
- Ryan Cordell
- Posts: 4349
- Joined: Sun Feb 06, 2005 6:39 am
- Preferred Pronouns: No Preference
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Capital of Explodistan
- Cardboard Marty
- Posts: 1149
- Joined: Sat Oct 23, 2004 8:29 am
- Graphics Processor: nVidia with Vulkan support
- Location: Robot Mountain
- Contact: