ZDoom 2.1.4

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Graf Zahl
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Post by Graf Zahl »

Xaser wrote:Heh, thanks Graf for fixing the flags so they won't be removed... Zen in particular is chock full of these crazy deprecation errors, and I was quite scared for a moment. :P

Just a quick question: I know I should know this, but what is the current replacement for the DONTHURTSHOOTER flag? I wasn't aware that the flag itself was deprecated and stuff. :P

It never was a flag. This is merely a parameter for A_Explode and my original code used these properties instead of passing them directly. Just look for A_Explode in the Wiki.
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Graf Zahl
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Post by Graf Zahl »

Eriance wrote:A_SkullPop? :?

In Heretic and Hexen the player's skull pops off when he is gibbed.
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Post by Hobbs »

Graf Zahl wrote:
Eriance wrote:A_SkullPop? :?

In Heretic and Hexen the player's skull pops off when he is gibbed.
Minor correction, in Hexen only the fighters skull pops off when he is gibbed. The clerics and mages stay intact. It often hurts my brain why this was made a function and not simply done with the magic of sprites (I'm sure that it has to do with the nice flying skull fx)
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Post by Hirogen2 »

Ettins also drop their clubs nicely, i.e. you could say the clubs pop. Related?
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Graf Zahl
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Post by Graf Zahl »

Huh?
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randi
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Re: ZDoom 2.1.4

Post by randi »

Graf Zahl wrote:So to sum it up, I think it is a really bad idea to remove these 'properties'. It would create a huge mess.
So be it.
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Post by CacoDemonz »

Psycho Siggi wrote:Yay for crash fixes!
Yea!
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Post by Galaxy_Stranger »

BOO DEPRECATION!!

HOORAAAY BEER!
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The Ultimate DooMer
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Post by The Ultimate DooMer »

Can we pleeeeeeease have the expression evaluator for Decorate so we can use random(x,y)?
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Post by sirjuddington »

The Ultimate DooMer wrote:Can we pleeeeeeease have the expression evaluator for Decorate so we can use random(x,y)?
ACS_ExecuteWithResult would be useful too ;)
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Graf Zahl
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Post by Graf Zahl »

:?:
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Post by sirjuddington »

I figured he meant so it can be used as a parameter for action functions. Although I think random() is usable in some but not all.
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Post by TheDarkArchon »

The Ultimate DooMer wrote:Can we pleeeeeeease have the expression evaluator for Decorate so we can use random(x,y)?
We have it: Look at ZDoom advanced, for example: How would it's casings work without the expression evaluator?
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Post by Lemonzest »

whats the status of the Polymost Renderer?
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