Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Image
Alright, i've managed to do the hud! :D
Full screen version doesn't have the wood borders
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

with rpg style, i see! hooray!
LCAL799
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Re: DooM : The Golden Souls 2

Post by LCAL799 »

Oh. That HUD :wub: i love it
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Now introducing:
Image
This small creature throws spiky balls at you! They are really annoying but luckily they are low health monsters and they don't wander around.
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

huh, i thought it would throw hammers instead of spiky balls if you know what i mean. ;)
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SamVision
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Re: DooM : The Golden Souls 2

Post by SamVision »

The more custom monsters the better, I got really sick of imps, pinkys, hell knights and cacodemons in the first one.
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Last edited by Batandy on Mon Mar 02, 2015 2:42 pm, edited 1 time in total.
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Ed the Bat
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Re: DooM : The Golden Souls 2 [Beta 0.1 Out!]

Post by Ed the Bat »

In terms of both gameplay and technical aspect, this is a noticeable improvement over the original. I'm quite impressed.
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Big C
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Re: DooM : The Golden Souls 2 [Beta 0.1 Out!]

Post by Big C »

Looks shiny! Platformer elements look intense.
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SamVision
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Re: DooM : The Golden Souls 2 [Beta 0.1 Out!]

Post by SamVision »

Those moving plants are going to be the bane of my existence, they really slow down the otherwise fast gameplay. That aside I like the variety of levels, though some of those hilltop levels have really barren surroundings. I also like that TrumpetBuss, I hoped that the entire arsenal would be wacky versions of doom weapons but it is great nonetheless.
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seedzhao
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Re: DooM : The Golden Souls 2 [Beta 0.1 Out!]

Post by seedzhao »

awesomeness!! this is really pure gold my friend.

thank you, can´t wait to see the full version.
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Captain J
 
 
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Re: DooM : The Golden Souls 2 [Beta 0.1 Out!]

Post by Captain J »

now that's what i call it as good-official-sequel!
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iSpook
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Re: DooM : The Golden Souls 2 [Beta 0.1 Out!]

Post by iSpook »

SamVision wrote:Those moving plants are going to be the bane of my existence, they really slow down the otherwise fast gameplay. That aside I like the variety of levels, though some of those hilltop levels have really barren surroundings. I also like that TrumpetBuss, I hoped that the entire arsenal would be wacky versions of doom weapons but it is great nonetheless.
The moving plants aren't that bad, once you realize how they operate.

Personal gripe: Can you rework the weapons so the weapon draws only on the current magazine and not both it AND it's total stockpile of ammo?
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Batandy
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Re: DooM : The Golden Souls 2 [Beta 0.1 Out!]

Post by Batandy »

iSpook wrote:
SamVision wrote:Those moving plants are going to be the bane of my existence, they really slow down the otherwise fast gameplay. That aside I like the variety of levels, though some of those hilltop levels have really barren surroundings. I also like that TrumpetBuss, I hoped that the entire arsenal would be wacky versions of doom weapons but it is great nonetheless.
The moving plants aren't that bad, once you realize how they operate.

Personal gripe: Can you rework the weapons so the weapon draws only on the current magazine and not both it AND it's total stockpile of ammo?
The total stockpile also includes the gun's mag. Anyway for the plants the easy way to take them down is with a shotgun hit after taunting them by getting in their melee range. Do not use the assault rifle with those, it's not worth it
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xenoxols
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Re: DooM : The Golden Souls 2 [Beta 0.1 Out!]

Post by xenoxols »

This is great honestly, but could you add a bit of recoil to the weapons? Everything else about them is awesome.
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