XutaWoo wrote:Captain Ventris wrote:Alright, I'll get to that. Thanks again.
EDIT: Okay, there are no longer conflicts. Is something supposed to happen in your map, by chance? What do the present ACS scripts do?
The higher part of the cave randomly lowers into a lavapit, which kills most things almost in an instant. It's supposed to stop flooding in the middle.
Also, higher ceiling'd:
clicky.
Oh bejeebus. That soudns fun. XD
I'll check out the latest version, and Edit when to comment.
EDIT: The roof height is great now, any ole' thing can fit through easily. However, the height difference between the edge of the pit and the raised part of the cavern is too great for many monsters to cross at all, and it's a little annoying to have half your army end up in holes, waiting for the caverns to lower and kill them.
Perhaps give a warning that the cavern is about to lower, like a brief quake or something. Give at least enough time for the player to clear out, since dying will annihilate your entire army. Good work so far!
In other news, the Lich now has 3 special items (one that makes him a ghost unit, one that scares monsters, and one that drains health from monsters). He's ready to be tested and balanced.
