ZDoom project ideas you have

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Rhino666
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Re: ZDoom project ideas you have

Post by Rhino666 »

DBThanatos wrote:
Zhs2 wrote:Methinks also that this deserved its own topic. =|
Indeed
Thanks for the positive feedback, once a few levels will be somewhat complete, I will start a thread about it. :wub: I'm starting to get the hang of it... 8-)
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DBThanatos
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Re: ZDoom project ideas you have

Post by DBThanatos »

Rhino666 wrote:Thanks for the positive feedback, once a few levels will be somewhat complete, I will start a thread about it. :wub: I'm starting to get the hang of it... 8-)
To be honest, I havent even tried it. So, it's neither positive nor negative feedback. Is not feedback at all.

I was just "indeed-ing" the fact that a project should have it's own thread instead of being posted in the "ideas" one.
Still, let me tell you that, at least you went against the flow (in this case, being a good thing). Usually we get new threads for super cool awesome projects that are just ideas with nothing done, vs your idea of project that has actually something done already, and yet, being posted only in the ideas thread. :laff:
Baphomet
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Re: ZDoom project ideas you have

Post by Baphomet »

THE ULTIMATE FINAL DOOM PACKAGE!

Final Doom Evilution and Plutonia combined together in one wad! 64 levels of Final Doom mayhem!

Regardless of whether this would be done or not, I am working on a new Final Doom storyline that nicely blends together the storylines of plutonia and tnt.
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NeuralStunner
 
 
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Re: ZDoom project ideas you have

Post by NeuralStunner »

Seeing as they're commercial wads, I doubt it.
Baphomet
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Re: ZDoom project ideas you have

Post by Baphomet »

NeuralStunner wrote:Seeing as they're commercial wads, I doubt it.
Yeah I know, copyright issues.

But I will still work on a new storyline. Just for the fun of it!
Last edited by Baphomet on Tue Apr 20, 2010 12:43 am, edited 1 time in total.
Rhino666
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Re: ZDoom project ideas you have

Post by Rhino666 »

DBThanatos wrote:
Rhino666 wrote:Thanks for the positive feedback, once a few levels will be somewhat complete, I will start a thread about it. :wub: I'm starting to get the hang of it... 8-)
To be honest, I havent even tried it. So, it's neither positive nor negative feedback. Is not feedback at all.

I was just "indeed-ing" the fact that a project should have it's own thread instead of being posted in the "ideas" one.
Still, let me tell you that, at least you went against the flow (in this case, being a good thing). Usually we get new threads for super cool awesome projects that are just ideas with nothing done, vs your idea of project that has actually something done already, and yet, being posted only in the ideas thread. :laff:
Oh, okay. Well, I've read what nobody reads ( :D ) and went to the conclusion that this megawad is much more like an idea than a project yet and I didn't want to start a thread for something not yet sure to be completed ever. If it flows, if I get into it and there will be something to be proud of in the making, I will surely open a thread for it. But untill then, please do give this level a try if interested and share your thoughts. :wink:


Edit: I'm not even sure people would like it that much to be worth the effort, so I need a few positive kicks before I make it "official"...
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qwerqsar
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Re: ZDoom project ideas you have

Post by qwerqsar »

I'd have a little question: there hasn't been a community project going on lately? I saw the contest, but I thought more of the ol' NDCP.
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Cutmanmike
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Re: ZDoom project ideas you have

Post by Cutmanmike »

Every single one has crashed and burned. ZDoom community project 2 got started but due to lack of enthusiasm I think it was canned. Same for ZHalloween but that's much more ancient. There was a more recent one called ZTrain and I'm assuming that went bust too.

ZPack is the latest finished community pack, and I know most people whine about the not so great maps in that collection and dribble all over Vader's stuff, but I actually enjoyed it from start to finish. Only one or two maps made me think "meh" but they were playable and completable. I would like to see a ZPack 2 (and especially a ZD community project 2)
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Phobus
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Re: ZDoom project ideas you have

Post by Phobus »

ZTrain failed because I can't quite accept how full of shit some members of this community are, and when I gave up on it, it was hard to pick it back up. ZDCMP2 failed because it was too ambitious and is now an unworkable and largely deleted mess. ZHalloween... well, with hope...

ZPack went fairly well IMO, but there was some stigma, so hope on a sequel is pretty minimal I'd say. A fresh start on ZDCMP2 would be nice, but highly unlikely. KDiZD went down well, TSoZD will take the better part of a decade to come out and I think that's pretty much all there is.

People want too much out of community projects for themselves it seems, so we get a lot of overambition and bullshit. Plus people can't take criticism (I'm included) and go all emo when they get some and then you've got unreliability to contend with and the massive variety of stuff ZDoom can do to try and reign in. We could, in theory, do a fully free reign project where everybody can make one map where they do precisely what they want. However, people would go very far in different directions with tonnes of resources, a shitfest would ensue and you'd end up with nothing being acheived or a group consensus to essentially make another ZPack. This community simply doesn't work well together, and this port encourages individualism to a degree that makes everybody want exactly what they want with no room for compromise.

Doomworld's main problem with community projects (as an aside) is that they must be lowest common denominator to be accepted (most of the time) and then you have ambition and unreliability to contend with again. Hence CChest4 taking what seems like forever to get done.
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Project Shadowcat
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Re: ZDoom project ideas you have

Post by Project Shadowcat »

But didn't the Heretic Treasure Chest (another community project) just recently get finished?
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Phobus
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Re: ZDoom project ideas you have

Post by Phobus »

I believe that too took forever, had its detractors and also is for Boom compatability or thereabouts. At least, I highly doubt it's a ZDoom compatible project, unlike HPack, which is also taking forever.
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Zippy
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Re: ZDoom project ideas you have

Post by Zippy »

Phobus wrote:ZPack went fairly well IMO, but there was some stigma, so hope on a sequel is pretty minimal I'd say.
This is mostly what I would say. Though I enjoyed the experience and contributed two maps, I would still be hesitant to participate in a sequel because of the way some things went during development. One thing in particular that still leaves a bad taste in my mouth is when we were having a discussion on the rules of development, trying to strike a balance between the free reign of the mapper and what must be adhered to in order to have a cohesive project, which was going fairly well I'd say (each major side had laid out their arguments and we were being to make concessions and move towards balance). Suddenly, right in the middle of the discussion, the thread was locked and closed with a new thread posted by Torm saying "Ok I've decided on the rules here they are." Not exactly a slight against Torm or anything as there is a certain value in decisiveness, but the discussion was going places so the way it was undercut always so spontaneously never sat well with me.

I do really like ZPack as a whole though. And like Cutty said I never got where the whining about other maps came from because they mostly all came together and played well and aren't a zero sum game.

Phobus wrote:Plus people can't take criticism (I'm included) and go all emo when they get some
Actually I was kind of impressed in that most people seemed to take criticism in some reasonable stride. One of the ones that stood out to me was (I believe) InsanityBringer, who in response to critiques of one of his maps made the suitable decision of gutting large portions out of the map that didn't fit to reduce the size and scale of the map to a much more appropriate and workable level. And usually with ego, cutting is the insanely hard thing to do.
Phobus wrote:This community simply doesn't work well together, and this port encourages individualism to a degree that makes everybody want exactly what they want with no room for compromise.
I don't know about that... but it must be recognized that when you do openly invite people to work on or contribute something, especially in a hobby setting like this, you are more strongly invoking Sturgeon's Law, namely "90% of everything is crud", and trying to iron that out into something workable while being sensitive to everyone's feelings and keeping everyone motivated enough to continue is a very difficult task. A high failure rate is really almost expected.
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qwerqsar
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Re: ZDoom project ideas you have

Post by qwerqsar »

Oh well...
I know it is hard for many to work together, specially since what you do often is called crap, but I liked ZPack a lot, and I was kinda picturing that maybse some work together (two or three persons in the lead) could bring something out. It is really sad that there is this difficulty, but as said before, many of these will crash anyways. Well, maybe someday someone really tries to get that ZPack 2 rolling :P (I would participate to get crushed in critizism! -and learn more :p )
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Re: ZDoom project ideas you have

Post by DoomRater »

POWER OF THREE seemed to go over well, why not find two others that have skills you do not and make something?
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qwerqsar
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Re: ZDoom project ideas you have

Post by qwerqsar »

DoomRater wrote:POWER OF THREE seemed to go over well, why not find two others that have skills you do not and make something?
Ell, the question was more to see how the mood is on that one, but it doesn't seem to be much there. I mean, if some are willing to do it and accept that I have work (like most of us) I think I could try to head one of these proyects... obviously I myself are still learning a lot, but it could help...
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