Phobus wrote:ZPack went fairly well IMO, but there was some stigma, so hope on a sequel is pretty minimal I'd say.
This is mostly what I would say. Though I enjoyed the experience and contributed two maps, I would still be hesitant to participate in a sequel because of the way some things went during development. One thing in particular that still leaves a bad taste in my mouth is when we were having a discussion on the rules of development, trying to strike a balance between the free reign of the mapper and what must be adhered to in order to have a cohesive project, which was going fairly well I'd say (each major side had laid out their arguments and we were being to make concessions and move towards balance). Suddenly,
right in the middle of the discussion, the thread was locked and closed with a new thread posted by Torm saying "Ok I've decided on the rules here they are." Not exactly a slight against Torm or anything as there is a certain value in decisiveness, but the discussion was going places so the way it was undercut always so spontaneously never sat well with me.
I do really like ZPack as a whole though. And like Cutty said I never got where the whining about other maps came from because they mostly all came together and played well and aren't a zero sum game.
Phobus wrote:Plus people can't take criticism (I'm included) and go all emo when they get some
Actually I was kind of impressed in that most people seemed to take criticism in some reasonable stride. One of the ones that stood out to me was (I believe) InsanityBringer, who in response to critiques of one of his maps made the suitable decision of gutting large portions out of the map that didn't fit to reduce the size and scale of the map to a much more appropriate and workable level. And usually with ego,
cutting is the insanely hard thing to do.
Phobus wrote:This community simply doesn't work well together, and this port encourages individualism to a degree that makes everybody want exactly what they want with no room for compromise.
I don't know about that... but it must be recognized that when you do openly invite people to work on or contribute something, especially in a hobby setting like this, you are more strongly invoking Sturgeon's Law, namely "90% of everything is crud", and trying to iron that out into something workable while being sensitive to everyone's feelings and keeping everyone motivated enough to continue is a very difficult task. A high failure rate is really almost expected.