where can i download that?terranova wrote: Audacity
The "How do I..." Thread
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: The "How do I..." Thread
- wildweasel
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Re: The "How do I..." Thread
sorry again if this is ever posted. but this is the how do i... thread
how can i make the MAPINFO lump?
how can i make the MAPINFO lump?
- TerminusEst13
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Re: The "How do I..." Thread
If you're using the SLADE editor, go to Archive > New > Entry, and enter the title as MAPINFO.
Re: The "How do I..." Thread
I'm having a resilient error while attempting to create new classes. My two classes 'Pyro' and 'Scout' both appear as 'Marine' when it comes time to select a class.
Not only that, but whichever class is added first (both in KeyConf and in the new GameInfo section of MapInfo) is selected no matter which choice is made.
My Classes Code:
My KeyConf:
Not only that, but whichever class is added first (both in KeyConf and in the new GameInfo section of MapInfo) is selected no matter which choice is made.
My Classes Code:
Code: Select all
Actor Pyro : DoomPlayer
{
Player.ForwardMove .85
Player.MaxHealth 175
Player.WeaponSlot 1, "Flamethrower"
Player.WeaponSlot 2, "TFDShotgun"
Player.WeaponSlot 3, "Fist"
Player.StartItem "Flamethrower"
Player.StartItem "FlamePod", 200
Player.StartItem "TFDShotgun"
Player.StartItem "TFDShell", 32
Player.StartItem "ShellLoaded", 6
Player.StartItem "Fist"
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_GiveInventory("TFDShell", 32)
PLAY A -1
loop
}
}
Actor Scout : DoomPlayer
{
Player.ForwardMove 1
Player.MaxHealth 125
Player.WeaponSlot 1, "Scattergun"
Player.WeaponSlot 2, "TFDPistol"
Player.WeaponSlot 3, "Fist"
Player.StartItem "Scattergun"
Player.StartItem "TFDShell", 32
Player.StartItem "TFDPistol"
Player.StartItem "TFDClip", 36
Player.StartItem "Fist"
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_GiveInventory("ScatterLoaded", 6)
TNT1 A 0 A_GiveInventory("TFDShell", 32)
TNT1 A 0 A_GiveInventory("TFDClip", 36)
PLAY A -1
loop
}
}
Code: Select all
clearplayerclasses
addplayerclass Pyro
addplayerclass Scout
- NeuralStunner
-
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Re: The "How do I..." Thread
[wiki=Actor_properties#Player.DisplayName]Player.DisplayName[/wiki] is needed.
Re: The "How do I..." Thread
how do i make TITLEPIC? 

- Tapwave
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Re: The "How do I..." Thread
Import an image in your wad and call the lump TITLEPIC.
Re: The "How do I..." Thread
If you're making a zip archive as opposed to a standard wad, make sure to put it in a folder called 'graphics'.terranova wrote:Import an image in your wad and call the lump TITLEPIC.
- TerminusEst13
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Re: The "How do I..." Thread
How in the world do I open up maps in Doom Builder?
What I'd like to do is simple. I want to check out how other people have done things and tweak/experiment around in a ground that won't blow up in my face. It'd be nice to try out some maps for friends instead of just doing weapons all the time.
This is what I get of the map when I load it up.
Well, okay, maybe it's just because Dark7 is kind of an old mapset. Though I wouldn't call 2002 old. Maybe if I loaded up something new. Modern. Fresh. Hip. Wearing a sideways baseball cap and with a teenager's attitude, spewing out rhymes on limes while committing crimes most sublime.
Yes! Let's try Unloved!
What I'd like to do is simple. I want to check out how other people have done things and tweak/experiment around in a ground that won't blow up in my face. It'd be nice to try out some maps for friends instead of just doing weapons all the time.
This is what I get of the map when I load it up.
Spoiler: What the intercourse is this poo.I don't think I'd call that a map. I think I'd call that more Spiderman's puberty. And I'm pretty sure not all the Things are actually in straight lines.
Well, okay, maybe it's just because Dark7 is kind of an old mapset. Though I wouldn't call 2002 old. Maybe if I loaded up something new. Modern. Fresh. Hip. Wearing a sideways baseball cap and with a teenager's attitude, spewing out rhymes on limes while committing crimes most sublime.
Yes! Let's try Unloved!
Spoiler: Excuse me Spiderman what did you do to my monitor.oh god halp
- BlueFireZ88
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Re: The "How do I..." Thread
Terminus,
When opening up the map in Doom Builder, what Game Configuration is it set to? This might be your problem, if a map is designed under a different configuration than the one you selected, then yeah, it's gonna look like a complete mess.
When opening up the map in Doom Builder, what Game Configuration is it set to? This might be your problem, if a map is designed under a different configuration than the one you selected, then yeah, it's gonna look like a complete mess.
- TerminusEst13
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Re: The "How do I..." Thread
ZDoom (Doom in Doom) format. I've tried to open it in just Doom 2 format, but that gives the same result, and UDMF format doesn't recognize it at all.
- BlueFireZ88
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Re: The "How do I..." Thread
Keep playing with the Game Config, one of them must recognize it. Try ZDoom in Hexen format.
- TerminusEst13
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Re: The "How do I..." Thread
Wow. ZDoom (Doom in Hexen) format works.
Not sure if it'll work for everything, but I'll give this some tweaking. Thanks.
Not sure if it'll work for everything, but I'll give this some tweaking. Thanks.
Re: The "How do I..." Thread
Quick Question:
I have a teleporter here but the textures are off, how does I fix in DB2? F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5...
I have a teleporter here but the textures are off, how does I fix in DB2? F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5...