The "How do I..." Thread

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taufan99
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Re: The "How do I..." Thread

Post by taufan99 »

terranova wrote: Audacity
where can i download that?
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Re: The "How do I..." Thread

Post by wildweasel »

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taufan99
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Re: The "How do I..." Thread

Post by taufan99 »

sorry again if this is ever posted. but this is the how do i... thread
how can i make the MAPINFO lump?
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TerminusEst13
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Re: The "How do I..." Thread

Post by TerminusEst13 »

If you're using the SLADE editor, go to Archive > New > Entry, and enter the title as MAPINFO.
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Blitzky
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Re: The "How do I..." Thread

Post by Blitzky »

I'm having a resilient error while attempting to create new classes. My two classes 'Pyro' and 'Scout' both appear as 'Marine' when it comes time to select a class.
Not only that, but whichever class is added first (both in KeyConf and in the new GameInfo section of MapInfo) is selected no matter which choice is made.
My Classes Code:

Code: Select all

Actor Pyro : DoomPlayer
{
	Player.ForwardMove .85
	Player.MaxHealth 175
	Player.WeaponSlot 1, "Flamethrower"
	Player.WeaponSlot 2, "TFDShotgun"
	Player.WeaponSlot 3, "Fist"
	Player.StartItem "Flamethrower" 
	Player.StartItem "FlamePod", 200
	Player.StartItem "TFDShotgun" 
	Player.StartItem "TFDShell", 32
	Player.StartItem "ShellLoaded", 6
	Player.StartItem "Fist"
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_GiveInventory("TFDShell", 32)
		PLAY A -1
		loop
	}
}

Actor Scout : DoomPlayer
{
	Player.ForwardMove 1
	Player.MaxHealth 125
	Player.WeaponSlot 1, "Scattergun"
	Player.WeaponSlot 2, "TFDPistol"
	Player.WeaponSlot 3, "Fist"
	Player.StartItem "Scattergun" 
	Player.StartItem "TFDShell", 32
	Player.StartItem "TFDPistol" 
	Player.StartItem "TFDClip", 36
	Player.StartItem "Fist"
	States
	{
	Spawn:
		TNT1 A 0
		TNT1 A 0 A_GiveInventory("ScatterLoaded", 6)
		TNT1 A 0 A_GiveInventory("TFDShell", 32)
		TNT1 A 0 A_GiveInventory("TFDClip", 36)
		PLAY A -1
		loop
	}
}
My KeyConf:

Code: Select all

clearplayerclasses

addplayerclass Pyro
addplayerclass Scout
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NeuralStunner
 
 
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Re: The "How do I..." Thread

Post by NeuralStunner »

[wiki=Actor_properties#Player.DisplayName]Player.DisplayName[/wiki] is needed.
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taufan99
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Re: The "How do I..." Thread

Post by taufan99 »

how do i make TITLEPIC? :roll:
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Tapwave
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Re: The "How do I..." Thread

Post by Tapwave »

Import an image in your wad and call the lump TITLEPIC.
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amv2k9
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Re: The "How do I..." Thread

Post by amv2k9 »

terranova wrote:Import an image in your wad and call the lump TITLEPIC.
If you're making a zip archive as opposed to a standard wad, make sure to put it in a folder called 'graphics'.
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TerminusEst13
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Re: The "How do I..." Thread

Post by TerminusEst13 »

How in the world do I open up maps in Doom Builder?

What I'd like to do is simple. I want to check out how other people have done things and tweak/experiment around in a ground that won't blow up in my face. It'd be nice to try out some maps for friends instead of just doing weapons all the time.
This is what I get of the map when I load it up.
Spoiler: What the intercourse is this poo.
I don't think I'd call that a map. I think I'd call that more Spiderman's puberty. And I'm pretty sure not all the Things are actually in straight lines.
Well, okay, maybe it's just because Dark7 is kind of an old mapset. Though I wouldn't call 2002 old. Maybe if I loaded up something new. Modern. Fresh. Hip. Wearing a sideways baseball cap and with a teenager's attitude, spewing out rhymes on limes while committing crimes most sublime.
Yes! Let's try Unloved!
Spoiler: Excuse me Spiderman what did you do to my monitor.
oh god halp
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BlueFireZ88
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Re: The "How do I..." Thread

Post by BlueFireZ88 »

Terminus,

When opening up the map in Doom Builder, what Game Configuration is it set to? This might be your problem, if a map is designed under a different configuration than the one you selected, then yeah, it's gonna look like a complete mess.
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TerminusEst13
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Re: The "How do I..." Thread

Post by TerminusEst13 »

ZDoom (Doom in Doom) format. I've tried to open it in just Doom 2 format, but that gives the same result, and UDMF format doesn't recognize it at all.
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BlueFireZ88
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Re: The "How do I..." Thread

Post by BlueFireZ88 »

Keep playing with the Game Config, one of them must recognize it. Try ZDoom in Hexen format.
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TerminusEst13
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Re: The "How do I..." Thread

Post by TerminusEst13 »

Wow. ZDoom (Doom in Hexen) format works.
Not sure if it'll work for everything, but I'll give this some tweaking. Thanks.
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Alvas
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Re: The "How do I..." Thread

Post by Alvas »

Quick Question:
I have a teleporter here but the textures are off, how does I fix in DB2?
halp.png
halp.png (41.8 KiB) Viewed 614 times
F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5 F5...
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