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Nmn wrote:Red Unreal clouds? Hmm.. does fir there, though
Could've sworn Unreal had more layer of clouds for the skybox.. Torm could pull that off with 3d floors, but since he wants to make it also for ZDoom, best not use that.
@NMN - Unreal? Not sure, the texture itself is from Sphagne (found that a few minutes ago before posting )
@Blade - Yes, my aim is ZDoom compatibility, though I think about switching to GZDoom... many things in ZDoom itself are so limited, and beyond advertising GZDoom is fun
The trick, however, is getting the circumference of the circle exactly what you want so that your mountain (in this case) texture will tile seamlessly around the circle. A bit of manual tweaking may be required for that.
It's not that autoalign doesn't work, it's that the sum of the line lengths often isn't evenly divisible by the width of the texture you're sticking on them, so it won't line up perfectly at some particular point.