It's possible depending on what spawns. Shouldn't happen now.Ozymades wrote: Could the error be created by the way map makers do lighting in their maps?
Because the error never happened on the regular Doom maps. Or maps of chaos, I also tried that. Only on the Mars Wars v3.01 WAD.
I don't think this is connected to lighting. Lighting in any map is ignored by Relighting except for dynamic lights and sector specials placed by the author. I doubt it works with lighting mods such as DarkDoomZ that only change sector lighting.
You'll find performance hits depending on the number of small sectors in an area, textures used, and so on. Most of that can be fixed by changing definitions to suit whatever the style of the map is, I think. I just picked what looks good for Doom.
