Maybe swap it over to the opposite wall, so the player's more likely to see it coming from the right entrance?Wivicer wrote:I suppose it comes down to me having been the one who put it there, so it's obvious to me. Maybe I should put it somewhere else, but I do like having it right next to the bars. Hmm, I'll have to think about that one.
DUMP Episode 2: Dump Harder [RELEASED]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Kinsie
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
- Contact:
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
- Wivicer
- Posts: 368
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Of course, the torches are supposed to draw the player to that end.
btw did you find the secrets?
btw did you find the secrets?
- 4thcharacter
- Banned User
- Posts: 1183
- Joined: Tue Jun 02, 2015 7:54 am
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Didn't know that there are projects like this one in here. I'd like to join but I'm very busy with everything here.
- wildweasel
- Posts: 21706
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I'm going to have to bail. For those curious, this is what I had:


Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Awwww, so much for getting to redecorate the inside of a beehive. 

- Kinsie
- Posts: 7402
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Possible TITLEPIC?


- Deviluke Roy
- Posts: 405
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- Location: Where's my jokebook?
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I would've never thought of that. Also, this guy reminds me of the guy from Mass Effect.Kinsie wrote:Possible TITLEPIC?
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
I've basically spent the last 48 hours doing nothing but mapping, and I'm maybe halfway done. I don't think I know how to not be wildly ambitious.
Alas, I don't have any cool architecture shots I want to show off yet! Maybe I should, uh, get on fixing that.
Alas, I don't have any cool architecture shots I want to show off yet! Maybe I should, uh, get on fixing that.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Oh, god, what a big coincidence.wildweasel wrote:I'm going to have to bail. For those curious, this is what I had:



Last edited by AtroNx on Sat Mar 12, 2016 5:41 pm, edited 1 time in total.
- Deviluke Roy
- Posts: 405
- Joined: Sat Mar 05, 2016 4:43 pm
- Location: Where's my jokebook?
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
You know, I am in a bit of a perdiciment right now.
I wanted to make a teleporter to a boss room in my map against 2 BFG Marines and 4 Nazi's, but I am using eev.ee's slade mapping tutorials, he mentions to make a teleporter I need to give it a TID (or Thing ID) big I don't know where the people at slade put the TID option at. I was going to upload a screenshot, but my computer has a lot of virusus and I'm just tired. I also have an updated, untested new version of my map at https://www.dropbox.com/s/afn7sa42irqv6 ... e.wad?dl=0. (If the teleporter works and I'm just wrong, please tell me.)
Thomas "Tom" Hatler: "Jon, we did it! The Doomguy's stuck here forever!"
Jonson "Jon" Blair: "But that means he'll keep killing us..."
Thomas Hatler: "...God dammit."
P.S. Is it just me, or can't I keep a script saved? Maybe I need to update my Slade (I'm using Slade 3.1.1, At the time of writing the latest version's 3.1.1.1).
I wanted to make a teleporter to a boss room in my map against 2 BFG Marines and 4 Nazi's, but I am using eev.ee's slade mapping tutorials, he mentions to make a teleporter I need to give it a TID (or Thing ID) big I don't know where the people at slade put the TID option at. I was going to upload a screenshot, but my computer has a lot of virusus and I'm just tired. I also have an updated, untested new version of my map at https://www.dropbox.com/s/afn7sa42irqv6 ... e.wad?dl=0. (If the teleporter works and I'm just wrong, please tell me.)
Thomas "Tom" Hatler: "Jon, we did it! The Doomguy's stuck here forever!"
Jonson "Jon" Blair: "But that means he'll keep killing us..."
Thomas Hatler: "...God dammit."
P.S. Is it just me, or can't I keep a script saved? Maybe I need to update my Slade (I'm using Slade 3.1.1, At the time of writing the latest version's 3.1.1.1).
- TerminusEst13
- Posts: 1625
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Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Hey, this'll work great, thank you very much. The logo is fantastic!Kinsie wrote:Possible TITLEPIC?
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Hey hey, that's mineDeviluke Roy wrote:I wanted to make a teleporter to a boss room in my map against 2 BFG Marines and 4 Nazi's, but I am using eev.ee's slade mapping tutorials, he mentions to make a teleporter I need to give it a TID (or Thing ID) big I don't know where the people at slade put the TID option at.

- Deviluke Roy
- Posts: 405
- Joined: Sat Mar 05, 2016 4:43 pm
- Location: Where's my jokebook?
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Hi there.Eevee wrote:Hey hey, that's mineDeviluke Roy wrote:eev.ee is cool.It's in the top section of the props sidebar, and called "ID" there. Or you can right-click > properties and there's a "TID" field at the bottom of the first tab.
Thank you for telling me how to do this. You are a good, kind person.
Re: DUMP Episode 2: Dump Harder [Community Mappack Recruitme
Just keep going with it dude, it's better than what I have so far. This isn't about your map being amazing, it's about getting kick-started and getting SOMETHING done.