
I'm starting on episode 6 now.
Check your PM'sCaptain J wrote:oh man!
you're doing so well!![]()
in episode 6 boss, we're massing with angel of death again?
or evil incarnate?
boss rush, and earthbound reference.Sgt. Shivers wrote:Episode 6 is almost done, and I want to do something cool for the second to last stage. Here is a bunch of level concepts that I want you guys to choose from
-Some kind of level based on Areyep's Afterlife level from spear resurrection.
-A level based on The Cave of the Past" from earthbound
-A rematch with each of the enemies in the game
Which of these do you think would fit?
In hind sight, A rematch with the bosses wouldn't work because they are all coded to end the level after death.Captain J wrote:boss rush, and earthbound reference.Sgt. Shivers wrote:Episode 6 is almost done, and I want to do something cool for the second to last stage. Here is a bunch of level concepts that I want you guys to choose from
-Some kind of level based on Areyep's Afterlife level from spear resurrection.
-A level based on The Cave of the Past" from earthbound
-A rematch with each of the enemies in the game
Which of these do you think would fit?
yeah. that's gonna be cool.
unless my verson. it's gonna need a lot's of hell outta ammos.
so, i recommended add two bosses; axe and alpha.
you can edit it.Sgt. Shivers wrote:In hind sight, A rematch with the bosses wouldn't work because they are all coded to end the level after death.Captain J wrote:boss rush, and earthbound reference.Sgt. Shivers wrote:Episode 6 is almost done, and I want to do something cool for the second to last stage. Here is a bunch of level concepts that I want you guys to choose from
-Some kind of level based on Areyep's Afterlife level from spear resurrection.
-A level based on The Cave of the Past" from earthbound
-A rematch with each of the enemies in the game
Which of these do you think would fit?
yeah. that's gonna be cool.
unless my verson. it's gonna need a lot's of hell outta ammos.
so, i recommended add two bosses; axe and alpha.
Maybe I could have the player fight through a collection of the tougher enemies one by one?
Captain J wrote: you can edit it.
just add new ACTOR(Boss actor's name : Boss actor's second name) and remove BrainDie.
or, bunch of trans, willies, beta hoverbots. isn't it sounds working right?
Thanks for letting me know it was a BMP, I had no idea! Fixing now.wildweasel wrote:Just a random aside, not really anything to do with the project: since the logo image you have in the first post is in BMP format, the thumbnail for the Projects forum doesn't load properly. Reupload that as a PNG, and it'll not only fix the thumbnail, but it'll make a lot of file format enthusiasts very happy. =P
Don't worry about the boss too much, I'm still ironing out the details on the boss stage.Captain J wrote:sorry for wating dude.
well, final boss theme.
how about... contra hard core, insector x, metal slug(too obvious i guess?)?
anyway, the boss script is going to done.
just wait one more time please...