[Project] Doom2 remake (Abandoned?)
- The NUtcracker
- Posts: 843
- Joined: Sun Jan 14, 2007 9:12 pm
- Location: South Dakota
- Contact:
Inserted the lightning effect. It's only set to strike 5 places, and I wouldn't change that because it will cause lightning to strike 2 places at the same time.
I used BFG death sound for being hit by lightning, because it, well, sounded like being hit by lightning.
http://www.sendspace.com/file/h6p0ih
(NOTE: ONE OF THE 5 PLACES IS DIRECTLY IN FRONT OF THE STARTING PLACE!)
I used BFG death sound for being hit by lightning, because it, well, sounded like being hit by lightning.
http://www.sendspace.com/file/h6p0ih
(NOTE: ONE OF THE 5 PLACES IS DIRECTLY IN FRONT OF THE STARTING PLACE!)
- hnsolo77
- Posts: 1446
- Joined: Sat Sep 16, 2006 8:06 pm
- Location: the mythical land of Toronto Canada. (not really)
Nice, ill look up some Thunder sounds to add to this, to give it more variety, almost finished too!The NUtcracker wrote:Inserted the lightning effect. It's only set to strike 5 places, and I wouldn't change that because it will cause lightning to strike 2 places at the same time.
I used BFG death sound for being hit by lightning, because it, well, sounded like being hit by lightning.
http://www.sendspace.com/file/h6p0ih
(NOTE: ONE OF THE 5 PLACES IS DIRECTLY IN FRONT OF THE STARTING PLACE!)
- The NUtcracker
- Posts: 843
- Joined: Sun Jan 14, 2007 9:12 pm
- Location: South Dakota
- Contact:
I redid the decorate to make the monsters less insane.
http://www.sendspace.com/file/q7yohk
It is saved as a ZDoom resource (ZDR) which is loaded just like a normal wad.
http://www.sendspace.com/file/q7yohk
It is saved as a ZDoom resource (ZDR) which is loaded just like a normal wad.
- The NUtcracker
- Posts: 843
- Joined: Sun Jan 14, 2007 9:12 pm
- Location: South Dakota
- Contact:
Here is map09... http://www.sendspace.com/file/e2v0w2
It might be too hard, boring, or just bad map but i hope you like it even a bit because i used much time for it 
- The NUtcracker
- Posts: 843
- Joined: Sun Jan 14, 2007 9:12 pm
- Location: South Dakota
- Contact:
I like it, but I'm going to use the cyberdemon as a boss. Is that okay?
Here is the script I will use, if that matters:
Here is the script I will use, if that matters:
Code: Select all
int tid;
script 10 (void)
{
setmusic("D_BOSS");
thing_activate(4);
int maxhealth = GetActorProperty(tid, APROP_Health);
int health = GetActorProperty(tid, APROP_Health);
SetFont("bigfont");
while (health > 0)
{
HudMessage(s:"BOSS: CyberDemon\n Health: ", d:100*health/maxhealth, s:"%"; HUDMSG_PLAIN, 66, CR_RED, 0.02, 0.0, 0.1);
delay(1);
health = GetActorProperty(tid, APROP_Health);
}
delay(70);
setlineblocking(11, OFF);
setmusic("D_IN_CIT");
}- hnsolo77
- Posts: 1446
- Joined: Sat Sep 16, 2006 8:06 pm
- Location: the mythical land of Toronto Canada. (not really)
as far as i can tell Map 07 is all but done, now is time for bug testing!
http://www.sendspace.com/file/bcjh20
if anyone finds any let me know where and how
and if i should tone it down on the monsters let me know
http://www.sendspace.com/file/bcjh20
if anyone finds any let me know where and how
and if i should tone it down on the monsters let me know
- The NUtcracker
- Posts: 843
- Joined: Sun Jan 14, 2007 9:12 pm
- Location: South Dakota
- Contact:
- The NUtcracker
- Posts: 843
- Joined: Sun Jan 14, 2007 9:12 pm
- Location: South Dakota
- Contact: