[Project] Doom2 remake (Abandoned?)

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Should the new weapons have reloading?

Poll ended at Fri Mar 30, 2007 12:38 pm

Yes
11
37%
No
11
37%
I don't even want new weapons.
8
27%
 
Total votes: 30

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hnsolo77
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Post by hnsolo77 »

ive included the lightning sprite in the wad, it should probably be set up like the rain effects, just make an actor and set it to have a width, ive done a bit of tweaking to it, just don't run any other programs while you play this if you have an older computer

http://www.sendspace.com/file/7hav2w
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The NUtcracker
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Post by The NUtcracker »

Inserted the lightning effect. It's only set to strike 5 places, and I wouldn't change that because it will cause lightning to strike 2 places at the same time.
I used BFG death sound for being hit by lightning, because it, well, sounded like being hit by lightning.

http://www.sendspace.com/file/h6p0ih

(NOTE: ONE OF THE 5 PLACES IS DIRECTLY IN FRONT OF THE STARTING PLACE!)
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hnsolo77
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Post by hnsolo77 »

The NUtcracker wrote:Inserted the lightning effect. It's only set to strike 5 places, and I wouldn't change that because it will cause lightning to strike 2 places at the same time.
I used BFG death sound for being hit by lightning, because it, well, sounded like being hit by lightning.

http://www.sendspace.com/file/h6p0ih

(NOTE: ONE OF THE 5 PLACES IS DIRECTLY IN FRONT OF THE STARTING PLACE!)
Nice, ill look up some Thunder sounds to add to this, to give it more variety, almost finished too!
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The NUtcracker
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Post by The NUtcracker »

I redid the decorate to make the monsters less insane.

http://www.sendspace.com/file/q7yohk

It is saved as a ZDoom resource (ZDR) which is loaded just like a normal wad.
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Medricel
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Post by Medricel »

The NUtcracker wrote:I never found any wads that had lightning effects in them :(
My WIP project takes place during a violent storm...
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The NUtcracker
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Post by The NUtcracker »

Shinjanji wrote:My WIP project takes place during a violent storm...
I haven't played that. Either way, the lightning effect for MAP07 of this project is already working...

[EDIT] I'm redoing the lightning effect...
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Pelle123
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Post by Pelle123 »

Here is map09... http://www.sendspace.com/file/e2v0w2 :D It might be too hard, boring, or just bad map but i hope you like it even a bit because i used much time for it :)
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The NUtcracker
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Post by The NUtcracker »

I like it, but I'm going to use the cyberdemon as a boss. Is that okay?

Here is the script I will use, if that matters:

Code: Select all


int tid;

script 10 (void)
{
setmusic("D_BOSS");
thing_activate(4);
int maxhealth = GetActorProperty(tid, APROP_Health);
int health = GetActorProperty(tid, APROP_Health);
SetFont("bigfont");
while (health > 0)
{
HudMessage(s:"BOSS: CyberDemon\n Health: ", d:100*health/maxhealth, s:"%"; HUDMSG_PLAIN, 66, CR_RED, 0.02, 0.0, 0.1);
delay(1);
health = GetActorProperty(tid, APROP_Health);
}
delay(70);
setlineblocking(11, OFF);
setmusic("D_IN_CIT");
}
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hnsolo77
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Post by hnsolo77 »

as far as i can tell Map 07 is all but done, now is time for bug testing!

http://www.sendspace.com/file/bcjh20

if anyone finds any let me know where and how

and if i should tone it down on the monsters let me know
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Pelle123
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Post by Pelle123 »

Yea it's okay.. :D Hey i was thinking if i change from map 28 to map 11... is that ok?
:)
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The NUtcracker
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Post by The NUtcracker »

@hnsolo77 BUG: If you press use in the metal of the switches that open the next area, it ends the level.

@Pelle123 ...Or you can do both, if you want. :D
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Pelle123
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Post by Pelle123 »

well that's ok too :) But i will make map11 first...
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The NUtcracker
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Post by The NUtcracker »

You have both.
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hnsolo77
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Post by hnsolo77 »

the bug is fixed, i had to rearrange some stuff but its fixed
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Pelle123
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Post by Pelle123 »

That map7 is great :D Only bad thing was that i had to change resolution to 640x480 because of huge lag but it was my computer i think... :?
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