Code: Select all
#include "zcommon.acs"
Script 1 OPEN
{
while(ThingCount(T_MEGASPHERE, 0) > 0)
delay(4);
Thing_SpawnNoFog(1, T_IMP, 0, 4);
Thing_SpawnNoFog(2, T_IMP, 0, 4);
Thing_SpawnNoFog(3, T_IMP, 0, 4);
}
Script 2 OPEN
{
while(ThingCount(T_NONE, 4) > 0)
delay(4);
Ceiling_RaiseToNearest(1, 30);
}
Ok... it seems apparent that I'm going to have to do a old-new tid change for the Imps. I don't know if I can take the above code and make it just one script including the old-new tid and script terminate commands. Now, I'm asking you guys who know... "Can this be done?"