[SPRITES] Spriting Carnival!!

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Orka
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Re: [SPRITES] Spriting Carnival!!

Post by Orka »

I have an another test sprite. :grr:
I got the idee from the Realm667's Arachnophyte... but now this is a parachnotorn.
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Oh, no!
Oh, no!
mallo
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Re: [SPRITES] Spriting Carnival!!

Post by mallo »

His eyes when in front are weird, like if he would be showing his guts (but he doesn't have guts, he's a brain. Brains doesn't have guts! Or does they?)
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

vanilla arachnotron's eye was always like that after all. no gutz, but full of pride about plasma gun on it's crotch.
BTW, it's melee attack is gonna be a burns everything.
mallo
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Re: [SPRITES] Spriting Carnival!!

Post by mallo »

Whoops, I meant arms
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idGamer
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Re: [SPRITES] Spriting Carnival!!

Post by idGamer »

This didn't turn out as well as I though it would...
MAGEA1.png
MAGEA1.png (1.84 KiB) Viewed 1580 times
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Bitterman
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Re: [SPRITES] Spriting Carnival!!

Post by Bitterman »

Worked on the shotgun:
Image
Also tried to put on some sort of laser sight on the pistol, looks like something out of Alien or something:
Image
Oh accidentally left a mark on the sprite, dang it.

Lastly, I tried putting some concept of detail to the glove, I dunno:
Image
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Ethril
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Re: [SPRITES] Spriting Carnival!!

Post by Ethril »

Nash wrote:(six-fingered hand)

what am i even doing with my life
...My name is Inigo Montoya...
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Bitterman wrote:Worked on the shotgun:
Image
Also tried to put on some sort of laser sight on the pistol, looks like something out of Alien or something:
Image
amazing sheets, that's pretty fits at brutal doom. no offence, i mean good way.

also, try to add a green laser sight at pistol if you're working on these weapons DECORATE.

EDIT:
Type 26 Revolver.png
Type 26 Revolver.png (10.71 KiB) Viewed 1364 times
an Japanese Imperial's 9mm revolver, here it is. the result of the hopeless googling. because this gun is such an rare crap.

anyway which one is better and less jpeg-ish?
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Sergeant_Mark_IV
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Re: [SPRITES] Spriting Carnival!!

Post by Sergeant_Mark_IV »

My new tank sprites, mixing Duke Nukem 3D's tank, and Action Doom's tank. I have plans to make it work as a "realistic" tank a la Battlefield.
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tanks.png
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

i think that turret is really big, inspired by merkava series maybe?

also, this tank's body does really needs quality works. pixel scaling of course, and make that body more bigger or make turret smaller would be bit realistic though.
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Kinsie
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Re: [SPRITES] Spriting Carnival!!

Post by Kinsie »

Sergeant_Mark_IV wrote:My new tank sprites, mixing Duke Nukem 3D's tank, and Action Doom's tank. I have plans to make it work as a "realistic" tank a la Battlefield.
Ahh, the M26 Nearest Neighbour, I know that model well.
gerolf
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Re: [SPRITES] Spriting Carnival!!

Post by gerolf »

Sergeant_Mark_IV wrote:My new tank sprites, mixing Duke Nukem 3D's tank, and Action Doom's tank. I have plans to make it work as a "realistic" tank a la Battlefield.
I think it'd be much more realistic if the body of the tank was wider and took up more space. It also should appear bigger than the player in game, unless this is like a drone or something.
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Sergeant_Mark_IV
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Re: [SPRITES] Spriting Carnival!!

Post by Sergeant_Mark_IV »

Kinsie wrote:Ahh, the M26 Nearest Neighbour, I know that model well.
Captain J wrote:i think that turret is really big, inspired by merkava series maybe?

also, this tank's body does really needs quality works. pixel scaling of course, and make that body more bigger or make turret smaller would be bit realistic though.
When I meant realistic, I was talking about making the movement similar to the tanks on Battlefield, which allows you to move into one direction while facing the turret at another direction, not about the making the art look like a real tank. :P
It still is supposed to look a bit goofy like Metal Slug's tanks.

But I will still see what I can do about the pixels on the X3X7 rotation.
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Enjay
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Enjay »

gerolf wrote:I think it'd be much more realistic if the body of the tank was wider and took up more space. It also should appear bigger than the player in game, unless this is like a drone or something.
The problem is that the bigger it gets, the more unwieldy it gets as a believably functioning enemy within the game. Basically the way that Doom AI entities behave and interact with the world is not really suitable for very big sprites unless some form of trickery is also employed. If a realistically large and proportioned tank sprite is used, frankly, it just looks silly snapping to 45 degree angles, vanishing on occasion when its centre point is no longer in a sector that is in view, being longer than it is wide (yet still having a square collision box) etc etc.
Tomicapo
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Re: [SPRITES] Spriting Carnival!!

Post by Tomicapo »

Hey Mark to code that tank you also can use the Juggernaut DECORATE.
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