I got the idee from the Realm667's Arachnophyte... but now this is a parachnotorn.
[SPRITES] Spriting Carnival!!
Re: [SPRITES] Spriting Carnival!!
I have an another test sprite.
I got the idee from the Realm667's Arachnophyte... but now this is a parachnotorn.
I got the idee from the Realm667's Arachnophyte... but now this is a parachnotorn.
Re: [SPRITES] Spriting Carnival!!
His eyes when in front are weird, like if he would be showing his guts (but he doesn't have guts, he's a brain. Brains doesn't have guts! Or does they?)
- Captain J
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Re: [SPRITES] Spriting Carnival!!
vanilla arachnotron's eye was always like that after all. no gutz, but full of pride about plasma gun on it's crotch.
BTW, it's melee attack is gonna be a burns everything.
BTW, it's melee attack is gonna be a burns everything.
Re: [SPRITES] Spriting Carnival!!
Whoops, I meant arms
Re: [SPRITES] Spriting Carnival!!
This didn't turn out as well as I though it would...
Re: [SPRITES] Spriting Carnival!!
Worked on the shotgun:

Also tried to put on some sort of laser sight on the pistol, looks like something out of Alien or something:

Oh accidentally left a mark on the sprite, dang it.
Lastly, I tried putting some concept of detail to the glove, I dunno:


Also tried to put on some sort of laser sight on the pistol, looks like something out of Alien or something:

Oh accidentally left a mark on the sprite, dang it.
Lastly, I tried putting some concept of detail to the glove, I dunno:

Re: [SPRITES] Spriting Carnival!!
...My name is Inigo Montoya...Nash wrote:(six-fingered hand)
what am i even doing with my life
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Re: [SPRITES] Spriting Carnival!!
amazing sheets, that's pretty fits at brutal doom. no offence, i mean good way.Bitterman wrote:Worked on the shotgun:
Also tried to put on some sort of laser sight on the pistol, looks like something out of Alien or something:
also, try to add a green laser sight at pistol if you're working on these weapons DECORATE.
EDIT: an Japanese Imperial's 9mm revolver, here it is. the result of the hopeless googling. because this gun is such an rare crap.
anyway which one is better and less jpeg-ish?
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Re: [SPRITES] Spriting Carnival!!
My new tank sprites, mixing Duke Nukem 3D's tank, and Action Doom's tank. I have plans to make it work as a "realistic" tank a la Battlefield.
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Re: [SPRITES] Spriting Carnival!!
i think that turret is really big, inspired by merkava series maybe?
also, this tank's body does really needs quality works. pixel scaling of course, and make that body more bigger or make turret smaller would be bit realistic though.
also, this tank's body does really needs quality works. pixel scaling of course, and make that body more bigger or make turret smaller would be bit realistic though.
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Re: [SPRITES] Spriting Carnival!!
Ahh, the M26 Nearest Neighbour, I know that model well.Sergeant_Mark_IV wrote:My new tank sprites, mixing Duke Nukem 3D's tank, and Action Doom's tank. I have plans to make it work as a "realistic" tank a la Battlefield.
Re: [SPRITES] Spriting Carnival!!
I think it'd be much more realistic if the body of the tank was wider and took up more space. It also should appear bigger than the player in game, unless this is like a drone or something.Sergeant_Mark_IV wrote:My new tank sprites, mixing Duke Nukem 3D's tank, and Action Doom's tank. I have plans to make it work as a "realistic" tank a la Battlefield.
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Re: [SPRITES] Spriting Carnival!!
Kinsie wrote:Ahh, the M26 Nearest Neighbour, I know that model well.
When I meant realistic, I was talking about making the movement similar to the tanks on Battlefield, which allows you to move into one direction while facing the turret at another direction, not about the making the art look like a real tank.Captain J wrote:i think that turret is really big, inspired by merkava series maybe?
also, this tank's body does really needs quality works. pixel scaling of course, and make that body more bigger or make turret smaller would be bit realistic though.
It still is supposed to look a bit goofy like Metal Slug's tanks.
But I will still see what I can do about the pixels on the X3X7 rotation.
Re: [SPRITES] Spriting Carnival!!
The problem is that the bigger it gets, the more unwieldy it gets as a believably functioning enemy within the game. Basically the way that Doom AI entities behave and interact with the world is not really suitable for very big sprites unless some form of trickery is also employed. If a realistically large and proportioned tank sprite is used, frankly, it just looks silly snapping to 45 degree angles, vanishing on occasion when its centre point is no longer in a sector that is in view, being longer than it is wide (yet still having a square collision box) etc etc.gerolf wrote:I think it'd be much more realistic if the body of the tank was wider and took up more space. It also should appear bigger than the player in game, unless this is like a drone or something.
Re: [SPRITES] Spriting Carnival!!
Hey Mark to code that tank you also can use the Juggernaut DECORATE.

