The WIP Thread
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Is the Revenant an undead Death Knight?
- Ryan Cordell
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
It's a bastard, that's what it is.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Decided to join CC4. Here's my map, Crate Crater:




Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
More progress, now more reasonably sized screenshots.






- goblin_squirrel
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
That levels looking good, Sodaholic! 

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
WIP... some random map I'm doing.




Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Tasty! Reminds me of Sapphire.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Damn, that map looks crate!Sodaholic wrote:Decided to join CC4. Here's my map, Crate Crater

- esselfortium
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
That's quite a, uh.. realistic obstacle course simulation you've created, Nightfall. 

- darkhaven3
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- wildweasel
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Y'know, given that the game those came from has its resources just lying around in folders instead of packed in a random archive format, I'm amazed this hasn't happened sooner - kudos to you, sir, for finally being the guy to pull it off.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Thanks.scalliano wrote:Tasty! Reminds me of Sapphire.

Those "holes" in the bridge are lights (yeah...) and grates. The railings aren't in place yet.esselfortium wrote:That's quite a, uh.. realistic obstacle course simulation you've created, Nightfall.

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
That has to be Rebel Moon Rising or it's earlier variant. I love the spacey high tech atmosphere! The satellite dish gave it away.darkhaven3 wrote:
Any guesses?

- esselfortium
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
It's a pretty narrow bridge considering the surface area that can be walked on without needing to constantly watch your step. I'm not really sure why any construction team would embed gigantic lights or grates so deep into the floor in a place people are supposed to be walking (or worse yet, driving) on.Nightfall wrote:Thanks.scalliano wrote:Tasty! Reminds me of Sapphire.
Those "holes" in the bridge are lights (yeah...) and grates. The railings aren't in place yet.esselfortium wrote:That's quite a, uh.. realistic obstacle course simulation you've created, Nightfall.
Also, the bumpiness there is nothing compared to the floor of the first shot. Floor obstacles combined with masses of exposed electronics makes for a seriously dangerous room. You don't want to get sued*

(*also it makes gameplay bad and looks kind of silly)