The WIP Thread
- esselfortium
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Re: WHAT THE HELL are you working on
Vanilla has no conveyor belts or silent teleports, so even if there were instant-raise/instant-lower ceiling specials, I wouldn't be able to make a voodoo doll setup to continually trigger them to move the fan blades. This would be much easier if I was doing it for Boom :\
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Re: WHAT THE HELL are you working on
I know I just don't got further about that.esselfortium wrote:Vanilla has no conveyor belts or silent teleports, so even if there were instant-raise/instant-lower ceiling specials, I wouldn't be able to make a voodoo doll setup to continually trigger them to move the fan blades. This would be much easier if I was doing it for Boom :\
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Re: WHAT THE HELL are you working on
It's a Skulltag ctf map in the Quake 3 theme



- DBThanatos
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Re: WHAT THE HELL are you working on
Im not sure if you have actually not made any, but why dont you use that great detailing-map skills for us too? I mean, why dont you make single player maps? Not all in this life is ST and it's MP/DM game modes
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Re: WHAT THE HELL are you working on
Don't worry, I'm working on a big project in secret that will be compatible with ZDoom, Skulltag and GZDoom, and it should be single player too (it's really designed for Survival with multiple players but will work in single player too perfectly fine) I might put a screenshot up if the project leader guy allows me too 

- leileilol
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Re: WHAT THE HELL are you working on
I'm working on all of these. I just did the site right now.
- Dutch Devil
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- Joined: Thu Mar 10, 2005 7:09 pm
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Re: WHAT THE HELL are you working on
Hey, that looks great, Dutch! Can't really give you any suggestions per se, other than keep it up. :)
Is it a standalone map or part of a bigger project?
Is it a standalone map or part of a bigger project?
- Cutmanmike
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Re: WHAT THE HELL are you working on
Been working on a few Sam styled monsters for the past few days (as bouncy knows) using the M&M monsters. Once i've done a bunch of them i'll start mapmaking.
Skeleton Archer:

Moves around like a normal monster and shoots arrows (from ghoul 3) from a distance. If you're too close he'll walk away from you slightly faster. They're more aggressive from a distance.
Bull Demon:

Behaves the same way the Sirian Werebull does in Serious Sam. The sprite for this looks really out of place though so this will probably change.
Anubis:

Summons homing green projectiles at you. Sound familiar? The projectiles travel fast but can be destroyed. If you're too close to the anubis he'll smack you with his staff.
Medusa:

Exactly the same as the skeleton archer, however if you're too close to her she'll turn you to stone and get some free hits on you. Has slightly more hp too. They won't re-stone you until a few seconds so don't worry about getting gang raped by these.
Gold Golem:

A generic pinky demon like monster. Get close and he'll smack you hard. That's about it (for now maybe)
And of course the Stone Golem, which is in the projects forum.
Skeleton Archer:

Moves around like a normal monster and shoots arrows (from ghoul 3) from a distance. If you're too close he'll walk away from you slightly faster. They're more aggressive from a distance.
Bull Demon:

Behaves the same way the Sirian Werebull does in Serious Sam. The sprite for this looks really out of place though so this will probably change.
Anubis:

Summons homing green projectiles at you. Sound familiar? The projectiles travel fast but can be destroyed. If you're too close to the anubis he'll smack you with his staff.
Medusa:

Exactly the same as the skeleton archer, however if you're too close to her she'll turn you to stone and get some free hits on you. Has slightly more hp too. They won't re-stone you until a few seconds so don't worry about getting gang raped by these.
Gold Golem:

A generic pinky demon like monster. Get close and he'll smack you hard. That's about it (for now maybe)
And of course the Stone Golem, which is in the projects forum.
- Pinky's ass
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Re: WHAT THE HELL are you working on
Cutmanmike wrote:A generic pinky demon like monster. Get close and he'll smack you hard. That's about it (for now maybe)

- Dutch Devil
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Re: WHAT THE HELL are you working on
Thanks its part of an bigger project its an map for my megawad, 3 maps are sort of done and an bunch of graphics.So 29 maps to go I'm almost there I've got to think postiveSnarboo wrote:Hey, that looks great, Dutch! Can't really give you any suggestions per se, other than keep it up.
Is it a standalone map or part of a bigger project?

Why does that smiley look like an egg.
- Captain Ventris
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- Location: San Antonio, TX
Re: WHAT THE HELL are you working on
I'm gettin' to work on the Hellscape expansion for Wars in Hell. It's coming along nicely, and I was recently given the suggestion of making a ZPACK expansion. I'll look into it, to be honest, I haven't read too much into the thread.
Other than that, I'm writing the second episode of my Fantasy Serial.
Other than that, I'm writing the second episode of my Fantasy Serial.
- Juan "JacKThERiPPeR
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Re: WHAT THE HELL are you working on
Spoiler:Just some sprites of a WoW model mixed with a Quake 2 character.
Re: WHAT THE HELL are you working on
Could be a little better. There is some aliasing around the sprite, and the railgun doesn't rotate with the rest of the model. It doesn't look half bad though. :)