[Finished] The Russian Overkill - 3.0e

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
Locked
User avatar
TheBadHustlex
Posts: 1914
Joined: Thu Oct 03, 2013 12:50 am
Location: 'stria

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by TheBadHustlex »

I'd recommend to get the absolutely newest GZDoom from here.
http://devbuilds.drdteam.org/gzdoom/
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by wildweasel »

Tshabal wrote:I get this error when trying to launch RO 2.3:

OS: Windows 7 (NT 6.1) Build 7601
Service Pack 1
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding C:/Users/Boss Awesome/Desktop/gzdoom-bin-1-8-02/gzdoom.pk3, 583 lumps
adding c:/program files (x86)/steam/SteamApps/common/DOOM 3 BFG Edition/base/wads/doom2.wad, 2935 lumps
adding c:/program files (x86)/steam/SteamApps/common/DOOM 3 BFG Edition/base/wads/nerve.wad, 108 lumps
adding C:/Users/Boss Awesome/Desktop/GZDoom Mods/RO_pb_2.3.pk3, 4350 lumps
adding C:/Users/Boss Awesome/Desktop/GZDoom Mods/RO_pb_2.3.pk3:ro_titlemap.wad, 20 lumps
I_Init: Setting up machine state.
CPU Speed: 2195 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
Family 6, Model 42, Stepping 7
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.27
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Bad hex number: No
Bad hex number: No
Bad hex number: No
Bad hex number: No
Bad hex number: No
Bad hex number: No
Bad hex number: No

Execution could not continue.

Script error, "RO_pb_2.3.pk3:decorate/weapons/set 1/overwhelming.txt" line 755:
Invalid state parameter a_setspeed
Sounds like your GZDoom is not up to date.
Tshabal
Posts: 2
Joined: Sat Feb 14, 2015 1:45 pm

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by Tshabal »

Fixed.
User avatar
Rowsol
Posts: 1000
Joined: Wed Mar 06, 2013 5:31 am
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by Rowsol »

Okay, it appears with the class addon that all monster dropped items are in the shotgun list? Like, I can't get a slot 4 weapon to drop from anyone.

As for my previous feedback, I don't know what I was thinking. It's not the shotguns that have too much smoke, it's the ones in explosions.txt (pushka and such). I dropped the alpha to .45 and it's much better now.
User avatar
PillowBlaster
Posts: 919
Joined: Sun Jan 24, 2010 2:55 pm
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by PillowBlaster »

Rowsol wrote:Okay, it appears with the class addon that all monster dropped items are in the shotgun list? Like, I can't get a slot 4 weapon to drop from anyone.

As for my previous feedback, I don't know what I was thinking. It's not the shotguns that have too much smoke, it's the ones in explosions.txt (pushka and such). I dropped the alpha to .45 and it's much better now.
Erp, wrong inheritance, knew I'd screw something up while massively copy-pasting and rewriting stuff. Guess I could upload the quick-fix right now, as it's annoying.

As of the smoke, not sure if I want to touch it - I like it as it is now since like, well, ever. :P
User avatar
Rowsol
Posts: 1000
Joined: Wed Mar 06, 2013 5:31 am
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by Rowsol »

For sure, it's your mod after all. Everyone's taste differs. I personally don't play with setpitch/angle, just don't find it fun moving the mouse while shooting, but I can see why people would find it more enthralling to play like that.
User avatar
cem26
Posts: 124
Joined: Wed Jan 07, 2015 3:34 pm
Location: i will ask somebody ''where i am?!''

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by cem26 »

am getting this thing:

Script error, ''RO_pb_2.3.pk3:decorate/weapons/set 1/owerwhelming.txt''
Lline 755:
Invaild state parameter a_setspeed
User avatar
Captain J
 
 
Posts: 16891
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by Captain J »

wildweasel wrote:Sounds like your GZDoom is not up to date.
TheDoomMan1369
Posts: 2
Joined: Sat Feb 14, 2015 12:21 am

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by TheDoomMan1369 »

@Tshabl, I am having an almost Identical issue and I have tried to use GZDoom, ZDoom, PRBoom, Chocolate Doom And Zandronum all the Newest versions I believe and I get the error message. I will try to redo it and copy to paste here the exacr message amd hohopefully if this matter is discussed enough there will eventually be an answer for people like us having issues with this working$!!!!
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by wildweasel »

It's been said about three or four times on this page: you need the absolute newest GZDoom.
User avatar
PillowBlaster
Posts: 919
Joined: Sun Jan 24, 2010 2:55 pm
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by PillowBlaster »

Just announcing a little update to OP; I guess it won't save from more complaints of things not working, but maybe... *snort*... maybe.
RevolutionFour
Posts: 8
Joined: Sat Jul 26, 2014 2:37 am

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by RevolutionFour »

I don't know if it's just me, but the box link won't download when I hit the button, and I'm not sure if the alternate download link is updated to the same version, seeing as it shows as 2.3 still.
User avatar
PillowBlaster
Posts: 919
Joined: Sun Jan 24, 2010 2:55 pm
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by PillowBlaster »

RevolutionFour wrote:I don't know if it's just me, but the box link won't download when I hit the button, and I'm not sure if the alternate download link is updated to the same version, seeing as it shows as 2.3 still.
It's the same thing, just renamed it during the packing. Don't ask me why, I had an idea, but... now I forgot. Eitherway, no worries - I do my best to remember keeping all links updated.
User avatar
DoomKrakken
Posts: 3489
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by DoomKrakken »

Hey, PB... ever considered replacing the boulder from the "Sisyphus's Best Buddy" mode of the Excalibat with the Rock of Ages?
User avatar
PillowBlaster
Posts: 919
Joined: Sun Jan 24, 2010 2:55 pm
Contact:

Re: [Finished] The Russian Overkill - 2.3? 2.3.

Post by PillowBlaster »

DoomKrakken wrote:Hey, PB... ever considered replacing the boulder from the "Sisyphus's Best Buddy" mode of the Excalibat with the Rock of Ages?
If you'd find me the graphics, I could make it happen sometimes as a graphical gimmick. Otherwise, it's an effort I don't feel like doing for being a little touch for too much work. :P
Locked

Return to “Abandoned/Dead Projects”