[Finished] The Russian Overkill - 3.0e
- TheBadHustlex
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Re: [Finished] The Russian Overkill - 2.3? 2.3.
I'd recommend to get the absolutely newest GZDoom from here.
http://devbuilds.drdteam.org/gzdoom/
http://devbuilds.drdteam.org/gzdoom/
- wildweasel
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Re: [Finished] The Russian Overkill - 2.3? 2.3.
Sounds like your GZDoom is not up to date.Tshabal wrote:I get this error when trying to launch RO 2.3:
OS: Windows 7 (NT 6.1) Build 7601
Service Pack 1
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding C:/Users/Boss Awesome/Desktop/gzdoom-bin-1-8-02/gzdoom.pk3, 583 lumps
adding c:/program files (x86)/steam/SteamApps/common/DOOM 3 BFG Edition/base/wads/doom2.wad, 2935 lumps
adding c:/program files (x86)/steam/SteamApps/common/DOOM 3 BFG Edition/base/wads/nerve.wad, 108 lumps
adding C:/Users/Boss Awesome/Desktop/GZDoom Mods/RO_pb_2.3.pk3, 4350 lumps
adding C:/Users/Boss Awesome/Desktop/GZDoom Mods/RO_pb_2.3.pk3:ro_titlemap.wad, 20 lumps
I_Init: Setting up machine state.
CPU Speed: 2195 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz
Family 6, Model 42, Stepping 7
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.27
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Bad hex number: No
Bad hex number: No
Bad hex number: No
Bad hex number: No
Bad hex number: No
Bad hex number: No
Bad hex number: No
Execution could not continue.
Script error, "RO_pb_2.3.pk3:decorate/weapons/set 1/overwhelming.txt" line 755:
Invalid state parameter a_setspeed
Re: [Finished] The Russian Overkill - 2.3? 2.3.
Okay, it appears with the class addon that all monster dropped items are in the shotgun list? Like, I can't get a slot 4 weapon to drop from anyone.
As for my previous feedback, I don't know what I was thinking. It's not the shotguns that have too much smoke, it's the ones in explosions.txt (pushka and such). I dropped the alpha to .45 and it's much better now.
As for my previous feedback, I don't know what I was thinking. It's not the shotguns that have too much smoke, it's the ones in explosions.txt (pushka and such). I dropped the alpha to .45 and it's much better now.
- PillowBlaster
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Re: [Finished] The Russian Overkill - 2.3? 2.3.
Erp, wrong inheritance, knew I'd screw something up while massively copy-pasting and rewriting stuff. Guess I could upload the quick-fix right now, as it's annoying.Rowsol wrote:Okay, it appears with the class addon that all monster dropped items are in the shotgun list? Like, I can't get a slot 4 weapon to drop from anyone.
As for my previous feedback, I don't know what I was thinking. It's not the shotguns that have too much smoke, it's the ones in explosions.txt (pushka and such). I dropped the alpha to .45 and it's much better now.
As of the smoke, not sure if I want to touch it - I like it as it is now since like, well, ever.
Re: [Finished] The Russian Overkill - 2.3? 2.3.
For sure, it's your mod after all. Everyone's taste differs. I personally don't play with setpitch/angle, just don't find it fun moving the mouse while shooting, but I can see why people would find it more enthralling to play like that.
Re: [Finished] The Russian Overkill - 2.3? 2.3.
am getting this thing:
Script error, ''RO_pb_2.3.pk3:decorate/weapons/set 1/owerwhelming.txt''
Lline 755:
Invaild state parameter a_setspeed
Script error, ''RO_pb_2.3.pk3:decorate/weapons/set 1/owerwhelming.txt''
Lline 755:
Invaild state parameter a_setspeed
- Captain J
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Re: [Finished] The Russian Overkill - 2.3? 2.3.
wildweasel wrote:Sounds like your GZDoom is not up to date.
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TheDoomMan1369
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Re: [Finished] The Russian Overkill - 2.3? 2.3.
@Tshabl, I am having an almost Identical issue and I have tried to use GZDoom, ZDoom, PRBoom, Chocolate Doom And Zandronum all the Newest versions I believe and I get the error message. I will try to redo it and copy to paste here the exacr message amd hohopefully if this matter is discussed enough there will eventually be an answer for people like us having issues with this working$!!!!
- wildweasel
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Re: [Finished] The Russian Overkill - 2.3? 2.3.
It's been said about three or four times on this page: you need the absolute newest GZDoom.
- PillowBlaster
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Re: [Finished] The Russian Overkill - 2.3? 2.3.
Just announcing a little update to OP; I guess it won't save from more complaints of things not working, but maybe... *snort*... maybe.
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RevolutionFour
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Re: [Finished] The Russian Overkill - 2.3? 2.3.
I don't know if it's just me, but the box link won't download when I hit the button, and I'm not sure if the alternate download link is updated to the same version, seeing as it shows as 2.3 still.
- PillowBlaster
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Re: [Finished] The Russian Overkill - 2.3? 2.3.
It's the same thing, just renamed it during the packing. Don't ask me why, I had an idea, but... now I forgot. Eitherway, no worries - I do my best to remember keeping all links updated.RevolutionFour wrote:I don't know if it's just me, but the box link won't download when I hit the button, and I'm not sure if the alternate download link is updated to the same version, seeing as it shows as 2.3 still.
- DoomKrakken
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Re: [Finished] The Russian Overkill - 2.3? 2.3.
Hey, PB... ever considered replacing the boulder from the "Sisyphus's Best Buddy" mode of the Excalibat with the Rock of Ages?
- PillowBlaster
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Re: [Finished] The Russian Overkill - 2.3? 2.3.
If you'd find me the graphics, I could make it happen sometimes as a graphical gimmick. Otherwise, it's an effort I don't feel like doing for being a little touch for too much work.DoomKrakken wrote:Hey, PB... ever considered replacing the boulder from the "Sisyphus's Best Buddy" mode of the Excalibat with the Rock of Ages?
