EDIT: Although, a "paint" command in-context (hold down key and it will autoapply texture to any face highlighted) would be nice... That's just me trailing off though
EDIT2: And an undo for 3D mode >.<
What exactly is the problem? Are you trying to get the SLADE directory?SlayeR wrote:This will never be supported since the working directory isn't set correctly when you drag a file to SLADE or 'open with'. SLADE crashes when it can't find the required resources at the moment (res/games/config folders, etc)Shinjanji wrote:CRASH: I consistently encountered crashes when I tried to open WAD files in SLADE from Explorer.
There have been rummers (that I would bet the ranch on are true) that codeimp's persistent attacks on zdaemon has caught the attention of the authorities and they have teken it away and he is in some deep shit.Shinjanji wrote:Lessee...
I'd check and see how DoomBuilder does it, but I'm getting 403's when I try to go to CodeImp's website.
O_oNecroMage wrote:There have been rummers (that I would bet the ranch on are true) that codeimp's persistent attacks on zdaemon has caught the attention of the authorities and they have teken it away and he is in some deep shit.
I already have a function that can tell if a bunch of points are clockwise or anti-clockwiseShinjanji wrote:What I'd probably wind up doing is checking the first 3 points that the user places. I would have the program check the angle of the second point relative to the first point, then have it check the angle of the third point relative to the first point. If the angle of the second check is less, then it signifies that they're drawing clockwise (vectors inward). If the angle is greater, then it shows that the drawing is being done counterclockwise (vectors outward). If the draw was counterclockwise, simply flip all of the lines that become 1S at the end of the draw.
Granted, this may or may not work, as it's totally theory, and not really something that can I can easily test, as I'm not sure how I would go about getting said angles (maybe arc tangents? I know I've used them to find angles before...)
That's true, but I'm not sure I could get it to work like that as it is now. I'll look at it though.Shinjanji wrote:And as for the texture window, having a fixed size makes for more consistent texture display, since the texture window can be at vastly different sizes between 3D mode and regular mode, and it can also be resized. If you have a high number of colums, it might display fine in 3D mode, but display horribly when choosing textures from regular editing mode.
It actually just creates a selection box and draws a rectangle out of that, so rectangle/shape drawing can't really be changed to do that without a bit of workFor the box drawing, couldn't you just copy the function that allows the user to pick the starting vertex of a manual draw, and then start the rectangle darw when the user selects the position? Or do you have all of the manual line drawing in one big chain that can't really branch from that first vertex?
I notice this too, just keep forgetting to add itAnd also, could a display of the current grid size be added to the status bar?
Due to the way the alignment function works, probably not. There are plenty of situations where you don't want it to work on textures to the left anyway.Oh, oh! And also, for automatic X offset alignment in 3D mode, can it be updated to work on textures to the left of the current texture as well?
It's on the to-do list. Unfortunately it's a bit harder to do than the normal undo, since that just keeps a backup of the map for each undo level, which wouldn't really work for 3d mode.(Also don't forget about my "Undos in 3D mode" suggestion!)