[QUESTION] Unofficial Build, and what's Graf's project?

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LK873
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Post by LK873 »

Also I tried loading the DOOMDEFS lump into GZDoom, but it seemed to have no effect. AFAIR you said the ZDoomGL lights should work with GZDoom?
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Willis
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Post by Willis »

zen church no longer lags, although the stacked sectors get moderatly broken

also I noticed that some lighting flickers/changes brightness when you move around. On parts of my WIP you can stand still and you would think I had set up phased lighting or something
Last edited by Willis on Tue Aug 30, 2005 12:21 pm, edited 2 times in total.
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Killer_Of_Doom
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Post by Killer_Of_Doom »

It wont start up for me , I keep getting this message

"Could not set resolution 640 * 480 * 32"

Help! :(
Cptschrodinger
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Post by Cptschrodinger »

Thats exactly what I get...
LK873
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Post by LK873 »

Whenever I got that I restarted my computer, that seemed to fix it.
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Zell
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Post by Zell »

LK873 wrote:Whenever I got that I restarted my computer, that seemed to fix it.
Heh, my computer restarted itself for me when it did that. :P
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TheDarkArchon
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Post by TheDarkArchon »

Works For Me (tm)
LK873
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Post by LK873 »

Graf Zahl wrote:
LK873 wrote:Hmm, anybody else notice some things are lower into the ground? like barrels are kinda a quarter into the ground?
They are not lower. It's just that a depth buffer implementation cuts off the parts of the sprite that are below the floor. The problem here is that I have 2 choices:

1. Do nothing and leave this effect
2. Lift the sprite up.

I chose to do a mixed solution. For monsters and pickup items I lift the sprite up if it doesn't go too far into the ground. But for most decorations that doesn't look too good so I leave them as they are. Needless to say there will always be some cases where it doesn't really match. But I think my solution gives the best overall results.
Could it be an option? How much work would that take?
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Graf Zahl
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Post by Graf Zahl »

What graphics card do you have?

@LK873: I'm having no problems with the lights. They work fine for me.

@Willis: Zen Dynamics Map04 is a true stress test for stacked sectors. I'm sorry that this map probably won't ever fully work. It uses some tricks that heavily abuse the way the software renderer works and these are hard to emulate. As for your map, can you send it to me that I can check out the effect? Lighting really shouldn't be a problem.
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Graf Zahl
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Post by Graf Zahl »

LK873 wrote: Could it be an option? How much work would that take?

Not much. Post it in the GZDoom bugs forum and I see what I can do.
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Killer_Of_Doom
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Post by Killer_Of_Doom »

I tried restarting, but i get the same message.
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Graf Zahl
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Post by Graf Zahl »

What graphics card do you have?
LK873
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Post by LK873 »

Graf Zahl wrote:@LK873: I'm having no problems with the lights. They work fine for me.
How are you loading them?

[edit]
NVM I got it. I dragged and dropped ZDoomGL.wad onto GZDoom and it worked, guess i'll put a copy in the skins folder so i don't have to keep doing that.
Last edited by LK873 on Tue Aug 30, 2005 12:40 pm, edited 1 time in total.
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Killer_Of_Doom
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Post by Killer_Of_Doom »

@ Graf Zahl. Its an Intel 810e Chipset Graphics Driver, just the one that came with the computer and Its an old computer>
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Zell
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Post by Zell »

Heh, I had to post these. I popped open DB and made these in about 5 mins...
Spoiler:
:D I didn't put detail into it, I just wanted to show off the 3D sectors. I'm about to mess with some point lights.
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