Foreverhood Returns

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Lexus Alyus
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Post by Lexus Alyus »

Well, DRD and Hellsing aren't that important... so you can dump them :D.

:twisted:
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Nmn
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Post by Nmn »

You're right :)
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Risen
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Post by Risen »

skadoomer wrote:this particulair texture was done with a noise base with the plastic wrap filter attached to it. Then it was blended togather with layer blending options. Finally, i combined it with a previous texture (which looked like wood rings) and put it through lighting effects to knock the channels up a bit, giving it more of a 3d look. I think the finishing toutch was the exclusion blend with another layer, giving it a gray background but keeping the brown foreground.

Because i'm a very lazy texture artist, i often make several textures that have variations created by blending techniques. This particulair texture is from a set of about 6.
I don't suppose I could get a look at some of your PSDs or better insight into your texture creation process? I'm always looking for new methods to do things.
skadoomer
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Post by skadoomer »

site updated after much silence.
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Nmn
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Post by Nmn »

Lot's of new things. But this is getting better and better :D
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Risen
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Post by Risen »

I will say again that this project excels and that I am willing to provide support in any method I can. Actually, it looks like I possess the necessary skill to fill any of the positions, however it is time I worry most about.

Though as far as blog styling, sorry - the only blog I'm familiar with is the one I built.
skadoomer
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Post by skadoomer »

are you volenteering then or just enthusastic about your abilities?

Time wise, i work quickly. This project has a deadline that is constantly being met on a day to day basis. As i write this, i've nearly completed the section of the map where the mushroom shots came from.

I am actively looking for a mapper however to build, if nothing else, the base to one of my levels. I have a section where the player goes underwater and navagates through a long set of caverns and open areas. I honestly don't have the time to build it from scratch myself, so if people team up to build the passsage it would save so much time on my part that i could do all the other things myself. Granted i'll wind up doing the textures this weekend anyway, so forget that position.

As far as blogging goes, i found a skin that simplifies the system down to the bare basics. This way people can make anonomus posts about what they like or hate about the project. All i have to do is figure out how to change the colors to match the palette of the website.
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Risen
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Post by Risen »

I'm saying that I'd like to volunteer, though I'm afraid I don't have a lot of time to put toward it right now. I'm trying to get KDIZD out the door! However, I'd really like to help if there does happen to be something I can do.
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Post by skadoomer »

New bump, new update, and since DW hasn't updated their site yet, i'll continue to use my shameless promotion here. So head over to http://www.foreverhood.com for whats going on.

But, since most of you are lazy, i'll make this easy. here are the new shots:

Image

Image
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GeeDougg
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Post by GeeDougg »

Those are really sexy. If we had dynamic lighting in ZDoomGL and ZDoomGL supported the current version(s) of ZDooM then those shots would look a helluva lot better even.
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Tormentor667
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Post by Tormentor667 »

The interesting and amazing thing about this project is its irreality :) The places and locations look like parts in a fable or a tale :)
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GeeDougg
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Post by GeeDougg »

Which is ironic, because in terms of overall look and feel they're still somewhat closer (IMFUBARO) to real life than, say, the average E1-style tech-base DooM map.... I mean come on, how often have you seen THAT in real life?
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Nmn
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Post by Nmn »

That's amazing! I'm looking forward all the time.
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Lexus Alyus
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Post by Lexus Alyus »

Surrealistic beats realistic any day :D. Whats with all these crappy military and army games? So boring with their realistic plots and all that... we want more surreal environments/stories :).

:twisted:
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Phoenix
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Post by Phoenix »

i was gonna go on a big long rant but i'll just cut it short, hold my tongue, and just say "i agree".

:P
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