
Doomguy Visor Hud - NOW 4:3 COMPATIBLE
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
Zandronum version won't work 

Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
Found the problem and re-uploaded it, should work now. (Zandronum doesn't support bar interpolation either, and i forgot to omit it from the 4:3 version)Michael_M88 wrote:Zandronum version won't work
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
Awesome works now. Best HUD out there IMO
I also love the respiratory you added.

- Quadruplesword
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
Why do there have to be so many awesome HUD mods? Seriously, there's this one, then there's NC HUD, there's status bar reloaded, etc. You guys are making it too hard to choose
.
Just kidding, I love the respirator that you added to the bottom of the screen in this version, and I also really like the blue glow on the edges of the visor. The fact that I can't tell when my health/armor is above 100% is the ONLY thing that prevents this mod from being absolutely perfect.

Just kidding, I love the respirator that you added to the bottom of the screen in this version, and I also really like the blue glow on the edges of the visor. The fact that I can't tell when my health/armor is above 100% is the ONLY thing that prevents this mod from being absolutely perfect.
Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
Oh thx dude, finally 4:3. I hate play doom with this movie like 16:9/10 screen
- Quadruplesword
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
If I may give a couple suggestions for the next version (I know I've harped on being able to tell if you're over 100% health/armor).
I would really like it if there was some kind of onscreen indicator to tell you if you're berserked (maybe have the skull icon in the corner turn red?). I also wouldn't mind numbers under my ammo bar to tell me which weapons I have. It seems trivial but after I used a HUD mod that had those, I realized that they're actually quite helpful. Something else I thought of is that if you plan to replace the skull icon with the marine's mugshot in the future, I thought it might be a nice touch to have the mugshot be replaced with static when you die, or maybe show a blank screen. I also thought it might be a nice touch to have the visor become cracked and broken when you reach 0 health.
I would really like it if there was some kind of onscreen indicator to tell you if you're berserked (maybe have the skull icon in the corner turn red?). I also wouldn't mind numbers under my ammo bar to tell me which weapons I have. It seems trivial but after I used a HUD mod that had those, I realized that they're actually quite helpful. Something else I thought of is that if you plan to replace the skull icon with the marine's mugshot in the future, I thought it might be a nice touch to have the mugshot be replaced with static when you die, or maybe show a blank screen. I also thought it might be a nice touch to have the visor become cracked and broken when you reach 0 health.
Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
This HUD is very immersive, and I love it. =)
An more precise ammo counter would be welcome though.
An more precise ammo counter would be welcome though.
- Quadruplesword
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
Another small suggestion. Could you make it so the HUD disappears when pulling up the automap? The helmet pieces obstruct some automap elements, like time elapsed on the map, and the map name at the bottom.
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Re: Doomguy Visor Hud
Max Dickings wrote:I can't figure out how to resize this shit on imgur.
Cousin finished mugshots.
THOUGHTS?
Guys where I can download this type of HUD ?
- Captain J
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
you can download older version instead, also that cracked screen can be interrupt the vision sight. but are you sure?
- Max Dickings
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Re: Doomguy Visor Hud
What type? Just a visor, or that "battle damaged" one I have pictured? My cousin made a bunch of battle damaged ones. I could send you whatever you'd like.SandMartin wrote:Max Dickings wrote:I can't figure out how to resize this shit on imgur.
Spoiler:Cousin finished mugshots.
THOUGHTS?
Guys where I can download this type of HUD ?
Also if you like visor huds, check out Wild Weasel's Accessories to Murder, I personally use that one in all my playthroughs.
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
Look very nice, but missing ammo number and health is big issue for me. 

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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
I like DoomGuy face in left corner instead skull and helmet showing )))
If you can send it in public file storage, thanx very much beforehand ))
If you can send it in public file storage, thanx very much beforehand ))
Re: Doomguy Visor Hud
How you use just the hud? You've edited in slade or what?Max Dickings wrote:Also if you like visor huds, check out Wild Weasel's Accessories to Murder, I personally use that one in all my playthroughs.
- wildweasel
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Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
If all you want is the HUD, make a copy of the PK3 file and delete everything except for the SBARINFO and FONTDEFS lumps, and the Graphics folder.