The Ghoul's Forest 2!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Nash
 
 
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Post by Nash »

and if they cant because it has crap software mode support?
Actually, GZDoom's software mode is exactly the same as ZDoom's. If you use the software renderer, you are really just playing ZDoom. There's nothing "crap" about it.

Also, I'll finish the ghost model anyway, and I'll put together some kind of tech demo or something. Some parts of my project can be used for it like the real-time flashlight or the noise effect so if the girl approaches you, the screen gets progressively fuzzier.

If Cutty likes it, he can use it. Or something. :)
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Pure Hellspawn
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Post by Pure Hellspawn »

The ghouls must not die!!! I actually love that ghoul.
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HotWax
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Post by HotWax »

Shinjanji wrote:I think you should make it so that when the ghoul gets close (for ghoul3) it should teleport around you, or shift sideways quickly. Or at least do something a little less predictable than charge right up and BLAM.
He seemed quite hard enough to hit for me, thanks. :P
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Nash
 
 
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Post by Nash »

Hmmm... maybe models isn't a really good idea for the trees.

Tree words: Cold As Hell. ;)

Even the sector-based trees drop GZDoom's performance for me for some reason. I imagine it'll get worse with thing-based trees...
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Cutmanmike
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Post by Cutmanmike »

http://www.doomworld.com/idgames/?id=14623

Uploaded to idgames. I can't wait to read some comments on this thing. Ghoul 1 had some funny reactions :P
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Wasted Youth
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Post by Wasted Youth »

I ain't afraid of no ghost.
Spoiler: Exercising my ghost busting skills
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Cutmanmike
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Post by Cutmanmike »

I aint afriad of no cheats either!

Needs more idgames comments
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Phobus
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Post by Phobus »

Wonderful wad. Comments on /idgames. :P
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Post by ggg »

Nice work, though I shouldn't have read this thread first. It sorta spoiled the scary part.
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Pure Hellspawn
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Post by Pure Hellspawn »

I want to review this for the /newstuff chronicles.
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Amuscaria
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Post by Amuscaria »

Wasted Youth wrote:I ain't afraid of no ghost.
Spoiler: Exercising my ghost busting skills

It would be real funny if it somehow made it out of that alive and kamikazed you. :lol:
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Wasted Youth
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Post by Wasted Youth »

I like how it has a panicked "OSHI" look in that pic. Though, I think I may have angered it quite a bit. The damn thing wont leave me alone!
Spoiler: Make it stop!
:P
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edward850
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Post by edward850 »

Braking news: ghost stalks Wasted Youth
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Pure Hellspawn
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Post by Pure Hellspawn »

Wasted Youth wrote:I like how it has a panicked "OSHI" look in that pic. Though, I think I may have angered it quite a bit. The damn thing wont leave me alone!
Spoiler: Make it stop!
:P
Friend or foe?
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Cutmanmike
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Post by Cutmanmike »

If it's a foe you'll have a hard time living in such a cramped map.
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