[WIP] Happy Time Circus 2

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Arch-Valentine
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Re: [WIP] Happy Time Circus 2

Post by Arch-Valentine »

This was one of the only doom levels that creeped me out over time. The lil balloons were fairly harmless in small groups at the beginning, but as progress through the level furthered there started to be more...then alot...then tons...then it got to the point where there were so many it became a survival horror. I really enjoyed it to the end. Here's to hoping the sequel gets finished and captures that creepy feeling of the original.
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MephistoII
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Re: [WIP] Happy Time Circus 2

Post by MephistoII »

Phucket wrote:I think it's about time the moderators started handing out punishments/warnings for this sort of crap. There are a lot of newcomers who don't seem to realize how much it annoys people when they bump up a 3 month old topic just to ask if the author has made any progress or wish them luck. :glare:

What's worse is when they do it over and over again despite people telling them to stop, kind of like Nightmare Doom did...
the worse around here isn't 3 months project thread bump, it's 1 year old thread bump and not to wish luck to the autor or something like that but just to go offtopic... *cough*tokyomewmew*cough*

[edit] oh, and I also would like to see some progress in the map. the frist htc was great.
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TypeSaucy
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Re: [WIP] Happy Time Circus 2

Post by TypeSaucy »

MephistoII wrote:
Phucket wrote:I think it's about time the moderators started handing out punishments/warnings for this sort of crap. There are a lot of newcomers who don't seem to realize how much it annoys people when they bump up a 3 month old topic just to ask if the author has made any progress or wish them luck. :glare:

What's worse is when they do it over and over again despite people telling them to stop, kind of like Nightmare Doom did...
the worse around here isn't 3 months project thread bump, it's 1 year old thread bump and not to wish luck to the autor or something like that but just to go offtopic... *cough*tokyomewmew*cough*

[edit] oh, and I also would like to see some progress in the map. the frist htc was great.
dont forget about mooov, the dude who made deathonnigera2 thread, that made me threw up. :blergh:

cant wait for a pre-release of this. the first one was interesting with weapons mod.
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Phucket
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Re: [WIP] Happy Time Circus 2

Post by Phucket »

He's not talking about trolls. He's talking about people who keep bumping up old topics. :glare:
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TypeSaucy
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Re: [WIP] Happy Time Circus 2

Post by TypeSaucy »

Phucket wrote:He's not talking about trolls. He's talking about people who keep bumping up old topics. :glare:
and make them into off-topics,too. 8-)
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Cutmanmike
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Re: [WIP] Happy Time Circus 2

Post by Cutmanmike »

Bump

Guys, it appears Shtbag has completed this WAD. Stumbled upon this in the latest idgames files

http://www.doomworld.com/idgames/?id=15855

Woot! I have not played it yet but definitely will because the first was quite creepy.
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Dreadopp
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Re: [WIP] Happy Time Circus 2

Post by Dreadopp »

Oooo, very nice. I agree that the first one was really creepy. I am downloading now. :)
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hnsolo77
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Re: [WIP] Happy Time Circus 2

Post by hnsolo77 »

Cutmanmike wrote:Bump

Guys, it appears Shtbag has completed this WAD. Stumbled upon this in the latest idgames files

http://www.doomworld.com/idgames/?id=15855

Woot! I have not played it yet but definitely will because the first was quite creepy.
oooh, i was going to be sooooooo pissed if this was yet another unnecessary bump, thanks cutty *nabs*
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Nash
 
 
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Re: [WIP] Happy Time Circus 2

Post by Nash »

Yeah, I noticed that this was silently released... Shtbag ought to update this thread's title!

We won't be getting ZHalloween this year but this seems to be a perfect replacement. This WAD is disturbing as f#@k... horror fans download now!
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Demolisher
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Re: [WIP] Happy Time Circus 2

Post by Demolisher »

How do you kill the rabbit heads when you can't shoot them? mdk doesn't work.
Nightmare Doom
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Re: [WIP] Happy Time Circus 2

Post by Nightmare Doom »

Demolisher wrote:How do you kill the rabbit heads when you can't shoot them? mdk doesn't work.
You lure it to the Clown Portal near the Cabin (there's also a diagram in the building where you press the first switch that tells you exactly what to do...)
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Ethril
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Re: [WIP] Happy Time Circus 2

Post by Ethril »

I started it, but then I ended up picking up the clown grenades (without realizing) and accidentally tossed one at my feet while trying to shoot one of those pesky jumping skulls gnawing at my ankles. I 'sploded. I hadn't saved since... the room with the shotgun, I think? Killed my motivation to keep going. :?
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Demolisher
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Re: [WIP] Happy Time Circus 2

Post by Demolisher »

Nightmare Doom wrote:
Demolisher wrote:How do you kill the rabbit heads when you can't shoot them? mdk doesn't work.
You lure it to the Clown Portal near the Cabin (there's also a diagram in the building where you press the first switch that tells you exactly what to do...)
Ah...

I died about 7-8 times, got fed up, and quit.
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.+:icytux:+.
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Re: [WIP] Happy Time Circus 2

Post by .+:icytux:+. »

its true, this is fucking disturbing. but it was really a fun time playing awhile.

but when i came to the part where i put the clown key in place, and noticed that i need Another key, i quit. i had allready played 1 and a half hour at that time O_o
the key hunt was horrid.
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Amuscaria
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Re: [WIP] Happy Time Circus 2

Post by Amuscaria »

I definitely enjoyed this one a lot. It's the only doom mod i've played that had a real creep-factor. The ambiance and lighting definitely made this much better. I haven't gotten very far because my game keeps crashing at the same place. o_o
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