Seems this one is going to be hard to fix. Spent hours on it now getting absolutely nowhere. Every type of debugging I've done says the input to the depthblur shader is correct. Yet, somehow in OpenGL mode it works but in Vulkan mode it doesn't.
To make it even weirder, if I hardcode the push constant values in the shader the Vulkan version also works. Yet RenderDoc says the values I push are the correct and same values.. At this point I've started to wonder if it is a Nvidia driver bug.
