HellCattX wrote:Do none of you guys read?
I'm wondering if you've ever asked yourself that question.
They are restricted to class as there are 4 classes, so no a player cannot pick up all the guns and some cant be picked up at all.
Meaning that players can find weapons that they arbitrarily cannot use.
Anyhow, I was in the Army, i have a firearms license, i know how guns work, and what there suppost to do.
I'm not disputing that the weapons don't act correctly - I'm saying that you need to work on the animations a lot, since there are a number of them that simply stand still while shooting, or the animations are incredibly jerky (especially the melee weapons!). Powerful weapons need powerful recoil. Melee weapons need to look like you're actually swinging them, not like you're kind of moving them back and forth and poking things with them.
I hate reloads in Doom, as IMO, reloading in DOOM or DOOM mods, is just silly.
That's not a problem, but without reloading speed and magazine size to differentiate weapons, you're literally left with 7 pistols, 7 shotguns, 7 automatics...all of which have effectively superficial differences, and that the player could find themselves completely unable to use just because of what class they've picked.
I dont care about other peoples mods
There you go, you've basically insulted most of the people that browse these forums.
as i have been playing shooting games for almost 20 years, i am 27 and not some punk kid.
Not to resort to defamation here, but what you've done here is respond to constructive criticism by flipping out. That doesn't really indicate maturity.
IF you guys dont like it fine, mayhaps ill just stop updating this topic, and ask you guys to lock/delete it, as i am sick of no one reading and assuming how i am making it.
I must repeat, what hitmanx and I have done is offer
constructive criticism - okay, yes, this is a plain admission that we don't like what we see, but we're offering suggestions that will make your mod better overall, for what really feels like not a lot of work. If you're going to throw a fit, cancel the project that you put so much effort into, all over constructive criticism and useful, friendly advice, then that's your prerogative, but do know that it doesn't make you look good.
Like i said 3 episodes, 32 levels each, 2 fun map modes, and DM maps. 4 Classes with weapons restrictions. Lost of Monsters.
Maybe tone down the ambition a bit. Quality over quantity. 96 maps? Most of the AAA projects in this community cap out at 32 maps, and there are some very high profile projects that have even less (RTC-3057 had, if I remember correctly, only 10 maps).
Also have none of you played fallout 3 or new vegas with all the add ons, they got a TON more guns than I, and alot are just slighted different in stats.
What the Fallout games do that your mod does not: weapons reload and have different magazine sizes, different degradation rates, different upgrades available, different prices, different weights in the player's backpack, all sorts of things that might cause a player to pick one weapon over another. What your mod offers as far as choice really seems to amount to different graphics, different sounds, maybe different damage. With fewer elements to each weapon, the weapons have a hard time really differentiating themselves, which is why I suggested that maybe you pick one or two pistols, one or two shotguns, maybe two automatics, and throw out all the rest. Spend some time making those few that you picked absolutely shine. Make something that not only will other people like, but you'll like later down the line as you look back on what you've made.