[Beta] The Greaser Enhanced!
- XutaWoo
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Re: [Beta] The Greaser Enhanced!
What does the DEH patch do?
- DoomRater
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Re: [Beta] The Greaser Enhanced!
bullets from 200 to 400, shotgun shells from 50 to 40, changes a few descriptions on those items.
Re: [Beta] The Greaser Enhanced!
When you killed me while I was firing the double Oozis, it left a standing corpse, at least it did for me. I'm not sure what you saw when you killed me.
- DoomRater
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Re: [Beta] The Greaser Enhanced!
I saw a body fall as normal. On ZDoom multiplayer I would have seen it I'm sure.
Re: [Beta] The Greaser Enhanced!
Why do you always switch to the knife when you run out of ammo for another weapon? Did you set the weapon priority for the knife higher than the others?
- DoomRater
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Re: [Beta] The Greaser Enhanced!
Priorities have NOT been set on any weapon so far. That's part of the problem.
Anyway, damn, this is going to need its own Skulltag thread to iron out all the wonky issues with it. I'm amazed how hard it is to get it to work with it too....
Anyway, damn, this is going to need its own Skulltag thread to iron out all the wonky issues with it. I'm amazed how hard it is to get it to work with it too....
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Re: [Beta] The Greaser Enhanced!
Okay, I just referenced DoomPlayer's wiki page and facepalm'd. I'm now changing the way the weaponslots are working due to this... Damn inheritance.
Also: on that same page are the missile and melee states mixed up? They SEEM to be... This is important because I am attempting to fix the annoying standing corpses bug that plagues current multiplayer. Hopefully there will be a permanent code fix but until then what I am attempting should do the trick. I hope.
Also: on that same page are the missile and melee states mixed up? They SEEM to be... This is important because I am attempting to fix the annoying standing corpses bug that plagues current multiplayer. Hopefully there will be a permanent code fix but until then what I am attempting should do the trick. I hope.
- XutaWoo
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Re: [Beta] The Greaser Enhanced!
Melee is flash state.
Yeah, I don't know either.
Yeah, I don't know either.
- DoomRater
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Re: [Beta] The Greaser Enhanced!
Okay, from my tests that bug should be fixed. The only thing left to do is add weapon priorities and make a release candidate!
Here's something Iwant an opinion on though- in the cases were you'd normally leave standing corpses, would you guys like to see an alternate death type to the normal one? Like, the player falls forward while pointing his gun at the target instead of the normal falling backwards? (because in reality that is kinda what's happening when you fall off the mounted machinegun) I'd need some sprite work on the player death sprites to make it happen, unless someone already has those lines of sprites made... I'm just wondering if that would look really cool or not.
Here's something Iwant an opinion on though- in the cases were you'd normally leave standing corpses, would you guys like to see an alternate death type to the normal one? Like, the player falls forward while pointing his gun at the target instead of the normal falling backwards? (because in reality that is kinda what's happening when you fall off the mounted machinegun) I'd need some sprite work on the player death sprites to make it happen, unless someone already has those lines of sprites made... I'm just wondering if that would look really cool or not.
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Re: [Beta] The Greaser Enhanced!
-Added a laser sight to the already ridiculous Smart Rifle.
-weapons shouldn't leave standing corpses ever again.
-cleaned up a bit of that undeployed Matilda sprite.
-added weapon selection orders.
-weapon slots are defined in the player class now.
-Added menu key "Drop Bomb Blast Suit". The Bomb Blast Suit makes you more vulnerable to light arms fire so a player may want to drop it- although it wasn't widely known you could drop it. "use BombBlastSuit" drops the item.
-Demons and Spectres are more susceptible to heavy damage now.
-Cyberdemons' rockets are considered heavy damage.
-weapons shouldn't leave standing corpses ever again.
-cleaned up a bit of that undeployed Matilda sprite.
-added weapon selection orders.
-weapon slots are defined in the player class now.
-Added menu key "Drop Bomb Blast Suit". The Bomb Blast Suit makes you more vulnerable to light arms fire so a player may want to drop it- although it wasn't widely known you could drop it. "use BombBlastSuit" drops the item.
-Demons and Spectres are more susceptible to heavy damage now.
-Cyberdemons' rockets are considered heavy damage.
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Re: [Beta] The Greaser Enhanced!
I'm starting to add smoke effects to the guns! But uh, I need a better smoke graphic than the default doom puffs. Something that actually looks more like gun smoke would be helpful, but the test effect seems to be something I can live with. Might add some shell casings too if I feel like it, just don't expect them to litter the battlefield like the blood does. This is Greaser Enahnced, not Super School Shooting Rampage 64.
- DoomRater
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Re: [Beta] The Greaser Enhanced!
Second row, third column looks pretty good. Commencing rips...
Re: [Beta] The Greaser Enhanced!
I don't think those are rippable, Przn. It would be a huge pain to remove the background and watermark.
Re: [Beta] The Greaser Enhanced!
...fffffffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuu
well how about this?

crop a part??
>.<
I hope im helpful!
I'll google how to remove water colors ...you have PS?
well how about this?

crop a part??
>.<
I hope im helpful!
I'll google how to remove water colors ...you have PS?