[Release] The Trailblazer - 1.5e
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
It would be great if you could shrink the projectile size of the Spike Bomb, this thing likes to catch on walls too easily.
- Nems
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
New/Secret quit message is great. 12/10 update. <3
- DoomKrakken
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
It's not. DUMP doesn't use the ClearInventory command. It's a MAPINFO thing (ResetInventory), used in conjunction with another command from ACS. You'd have to modify them yourself (or better yet, ask me for the modified DUMP levelserni945 wrote:very good changesPillowBlaster wrote:Maintenance update. I know, artificial sweetener, considering the GC update is around the corner, but just to keep you fellas occupied in the meantime. If you'll report stuff right after I release this, I'll kill myself. Okay, it won't be that bad, I hope. Also edited the OP's link; the download is right below download image, rather than being the image itself, in case that image will go down.
Spoiler: changelog,when it comes to "inventory.undropabble" is it now possible to pass DUMP without losing the previously collected things?

Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Thanks, I have already sent you a messageDoomKrakken wrote:It's not. DUMP doesn't use the ClearInventory command. It's a MAPINFO thing (ResetInventory), used in conjunction with another command from ACS. You'd have to modify them yourself (or better yet, ask me for the modified DUMP levelserni945 wrote:very good changesPillowBlaster wrote:Maintenance update. I know, artificial sweetener, considering the GC update is around the corner, but just to keep you fellas occupied in the meantime. If you'll report stuff right after I release this, I'll kill myself. Okay, it won't be that bad, I hope. Also edited the OP's link; the download is right below download image, rather than being the image itself, in case that image will go down.
Spoiler: changelog,when it comes to "inventory.undropabble" is it now possible to pass DUMP without losing the previously collected things?
). PM me if you're interested.

- insightguy
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Might be a bug but the sidekick does not autoreload when the autoreload cvar is on.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
If this has been asked I apoligize... But what are the two songs that play when the skullthrottle is being fired in game and you have that turned on?
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Airborne - It ain't over till it's over (two parts of one song)Solaela wrote:If this has been asked I apoligize... But what are the two songs that play when the skullthrottle is being fired in game and you have that turned on?
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
All Guns Blazing by Judas Priest would be another good song to be played when Skullthrottle is firing.
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
I see that you have given monsters a chance to spawn a bunch of syringes on kill.
Nice preview for the guncaster 3.0 update.
Nice preview for the guncaster 3.0 update.
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Flesh-rends are being picked up regardless of ammo count in 1.4c.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Fleshrends dropped by shotgunners give both shells and "Dem shells".Flesh-rends are being picked up regardless of ammo count in 1.4c.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Here's my fix pack for TB 1.4c:
Also, inside the fix pack is diff.html, showing the side-by-side differences between files in TB 1.4c and my fixes.
Code: Select all
- Fixed MeshArmorSpawner inheritance
It inherited from BodyArmor instead of RandomSpawner so it ended up becoming
another armor class instead of being replaced by a blue armor, hence you
couldn't see how much armor you had on your HUD.
- Fixed Skullthrottle and Nutcracker ammo counters in Hexen
Ammo count for ammo type 1 was displayed for all other IWADS except Hexen.
- Fixed upgraded colts ammo counters being displayed
Upgraded colts have infinite ammo, thus there is no need to display the ammo
counters.
- Added Spikebomb ammo counter to Hexen HUD
- Fixed Hexen Browning (Skullthrottle upgrade) being unable to fire without
ThrottleAmmo in the player's inventory
- Allowed players to receive full damage from their own explosive weapons, if
said explosives were reflected back at them.
- Added a console variable and a menu option (Available in "Blaze-it stuff"
option menu) to allow players to set the self-damage behaviour.
- Fixed Heretic inventory bar appearance (selectbo in wrong position)
This is done with a check for HereticCounter in the player's inventory in
SBARINFO.
- Fixed DM dual weapon spawners giving single weapons after player respawns.
This uses the TBMPWeaponGiver (ZScript), and makes Fleshrend_Dual and
Leadspitter_Dual inherit from it to ensure players always get dualies in DM.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
I hope PillowBlaster doesn't mind.Talon1024 wrote:Here's my fix pack for TB 1.4c:Also, inside the fix pack is diff.html, showing the side-by-side differences between files in TB 1.4c and my fixes.Code: Select all
- Fixed MeshArmorSpawner inheritance It inherited from BodyArmor instead of RandomSpawner so it ended up becoming another armor class instead of being replaced by a blue armor, hence you couldn't see how much armor you had on your HUD. - Fixed Skullthrottle and Nutcracker ammo counters in Hexen Ammo count for ammo type 1 was displayed for all other IWADS except Hexen. - Fixed upgraded colts ammo counters being displayed Upgraded colts have infinite ammo, thus there is no need to display the ammo counters. - Added Spikebomb ammo counter to Hexen HUD - Fixed Hexen Browning (Skullthrottle upgrade) being unable to fire without ThrottleAmmo in the player's inventory - Allowed players to receive full damage from their own explosive weapons, if said explosives were reflected back at them. - Added a console variable and a menu option (Available in "Blaze-it stuff" option menu) to allow players to set the self-damage behaviour. - Fixed Heretic inventory bar appearance (selectbo in wrong position) This is done with a check for HereticCounter in the player's inventory in SBARINFO. - Fixed DM dual weapon spawners giving single weapons after player respawns. This uses the TBMPWeaponGiver (ZScript), and makes Fleshrend_Dual and Leadspitter_Dual inherit from it to ensure players always get dualies in DM.
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Re: [Release] The Trailblazer - 1.4c, Slow yourself down
Hey Pillow. I'm just curious since your last Guncaster vid said you were trying if I recall right... You gonna add Strife capability to Traiblazer here as well if it all works out well on Guncaster's end? I know there was a patch but dunno if it would still work with the updates you added.
Re: [Release] The Trailblazer - 1.4c, Slow yourself down
From what I remember the pillow wrote in the main post that we should rather forget about the support for strife, but it's a pity because I think the trailblazer is asking for support for it and I hope that someday change the mindSolaela wrote:Hey Pillow. I'm just curious since your last Guncaster vid said you were trying if I recall right... You gonna add Strife capability to Traiblazer here as well if it all works out well on Guncaster's end? I know there was a patch but dunno if it would still work with the updates you added.