The WIP Thread
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Sorry, I don't know much else about it. I only use it for OBJ -> MD3 exporting...
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Well, I did a bit of searching and I did it! This was actually about a different format entirely but it worked so I'm guessing it will work with other separate animation/mesh combinations. The procedure is...
Load the animation.
Export it as an rda.
Load the mesh.
Export it as an MD3 but in the advanced options add -loadrda filename.rda
Woohoo!
Load the animation.
Export it as an rda.
Load the mesh.
Export it as an MD3 but in the advanced options add -loadrda filename.rda
Woohoo!
- NeuralStunner
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
So you have your properly animated Imperial mechs now? 

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
NeuralStunner wrote:So you have your properly animated Imperial mechs now?

Sorry about the sound volume. Uploading it seems to have increased the sound quite a bit.
I actually kept my own animations for firing and death. Firing because I have changed the behaviour of the mech and my animations tie in with it a bit better. The death because... well the ones from the original game are good but I quite like my one and reworking it, I decided, would be more effort than it is worth. However, now that I know how to do this, it does leave the door open for other models. Whether I get time to do much with them or not is another matter.
[edit] Booo! Noesis crashes when I try to export an animated Stormtrooper MD3. The humanoid animation file is very big and has lots of animations. I suspect that Noesis (or maybe the MD3 format?) simply can't handle it. I guess that means none of the humanoid-based models in Jedi Knight (ie all the really useful ones) will work.

[edit2] Well, I'm pretty sure I know why the export for human-based enemies fails. The GLA animation for the humanoid class of characters contains 17,278 frames! Most of them are utterly useless too - things like animations of a guy sitting in a cockpit, polishing glasses at a bar etc. Basically, they put every animation required by every human-shaped character in the entire game into one giant animation file. It makes sense from their PoV. There is only one animation file and every human-shaped enemy refrences it. However, it really doesn't help me. I've tried to find some way of editing the useless frames out of the GLA but I can't find a suitable way of doing this. All I really want are standing, walking, firing, pain and dying frames but I can't get at them.

[edit3] Well, I've tried and I've got a an ATST, a man sized mech suit, a pterodactyl-like thing, a gonk droid, an interrogator droid, the big mech thing, a smaller roller-mech thing, a three legged lizard-thing, a probe droid, C3P0, R2D2, R5D2, and a round sentry droid thing. However, I cannot get any stormtroopers, imperial officers, jedi knights, rodians, grans, jedi, etc etc. Basically, anything with a human shape and full animation can be converted. Without them, there is little point of making much in the way of plans for the models.

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Spoiler:...... FUCK.
Anyone know how to fix this? Like, how to select and drag one whole part of a voxel at a time?
In the slice editor, i can apparently select a square area but it doesn't seem to do anything because I can't copy it or paste it once I select it.
- XutaWoo
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Well that's certainly a different kind of 3D hovertank. 

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Recently moved my blog. Check it out!


Last edited by Jimmy on Sun Jul 29, 2012 11:41 pm, edited 1 time in total.
- LilWhiteMouse
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Been recently working on my own 3D cube-based map editor for a puzzle game I plan on doing.
Spoiler:Ambient occlusion is eating up all the fps :'(
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
What are you writing that in, Dancso?
- Ryan Cordell
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

Still four or so more frames to go. WIP. FML.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
That's a pretty nice cleanup! Perhaps you can go over the blurry details on the gun body and reconstruct a high clarity version.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Java. There's a neat free engine i use called JMonkey with a lot of built-in features.Nash wrote:What are you writing that in, Dancso?
Last edited by Dancso on Tue Jul 31, 2012 12:55 pm, edited 1 time in total.
- Siggi
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Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
In the wee hours of this morning I decided to code up a ray tracer. This is what I've got so far.
Spoiler: Big Image