.VGM Music format
Moderator: GZDoom Developers
Re: .VGM Music format
I don't find ZDoom very bloated at all, to be honest, considering how something as "simple" as iTunes is over 50 megs now. @_@
I know that "filesize == more features!" isn't exactly accurate, but as the project grows, it's only natural for the .exe to grow as well. All in the name of progress, it seems...
I know that "filesize == more features!" isn't exactly accurate, but as the project grows, it's only natural for the .exe to grow as well. All in the name of progress, it seems...
- bagheadspidey
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Re: .VGM Music format
Does the whole kit and kaboodle include sid tunes by any chance? *crosses fingers*rand* wrote:Oh, very well. I can throw in the whole kit and kaboodle if it pleases you lot.
- StrikerMan780
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Re: .VGM Music format
sid = A Format Extension, like .SID? , or is that an abbreviation for another system?
Supported systems are:
Supported systems are:
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AY ZX Spectrum/Amstrad CPC
GBS Nintendo Game Boy
GYM Sega Genesis/Mega Drive
HES NEC TurboGrafx-16/PC Engine
KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
SAP Atari systems using POKEY sound chip
SPC Super Nintendo/Super Famicom
VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
Re: .VGM Music format
He is undoubtably talking about this. Unfortunately I don't see it in your list of supported systems.StrikerMan780 wrote:sid = A Format Extension, like .SID? , or is that an abbreviation for another system?
- StrikerMan780
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Re: .VGM Music format
Ahhh... I see now. The Commodore 64.
- bagheadspidey
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Re: .VGM Music format
There.
libsidplay2 is GPL, so no, that won't happen.bagheadspidey wrote:sid tunes
I was introduced to that game through a shareware distributor that was offering it as "Supor Mario Brothers" because all the graphics had been hacked to look Mario-like. The text had been hacked too, so there was no mention of the Giana Sisters anywhere.bagheadspidey wrote:Great Giana Sisters
- StrikerMan780
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Re: .VGM Music format
Sweeeet. Now is there a way to choose which track of an NSF File to play? If not, maybe something should be added to SNDINFO, or Mapinfo/LocalSetMusic/SetMusic, a value for Track Number.
Like
or, the sndinfo method
Then in MapInfo/etc:
Like
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map MAP01 "Retro Land"
{
sky1 = "sky1", 0.0
music = "D_NSFSNG", 5 // 5th Track
levelnum = 2
next = "MAP02"
cluster = 8
}
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SetMusic("D_NSFSNG", 0, 6) // 6th Track
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// $nsftrack <lumpname> <newname> <tracknumber>
$nsftrack D_NSFSNG NSFSONG4 4
Code: Select all
map MAP01 "Retro Land"
{
sky1 = "sky1", 0.0
music = "NSFSONG4"
levelnum = 2
next = "MAP02"
cluster = 8
}
Re: .VGM Music format
This is the same as specifying a starting order number for modules: In MAPINFO, append a colon plus the subsong number to the song name (e.g. "D_NSFSNG:5"). For ACS, use the second parameter of [wiki]SetMusic[/wiki]. For the changemus console command, include it as another argument after the song name.
- Cutmanmike
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Re: .VGM Music format
Now my lemmings mod can sound authentic without having to increase the filesize ten fold 
Re: .VGM Music format
This is cool *Grabs the latest SVN*
Re: .VGM Music format
And the most obvious ripoff in video game history... has somehow come full circle.randee wrote:I was introduced to that game through a shareware distributor that was offering it as "Supor Mario Brothers" because all the graphics had been hacked to look Mario-like. The text had been hacked too, so there was no mention of the Giana Sisters anywhere.bagheadspidey wrote:Great Giana Sisters
- Cutmanmike
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Re: .VGM Music format
I found it funny how they managed to make a sequel, which was made in SEUCK. I actually bought it for a while, and then I was like waiiiiit a minute.
- StrikerMan780
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Re: .VGM Music format
Which, Doesn't work at all. Needs fixing.randee wrote: MAPINFO, append a colon plus the subsong number to the song name (e.g. "D_NSFSNG:5").
ACS, I hadn't tried yet.
EDIT: Tried in ACS, doesn't work there either.
Last edited by StrikerMan780 on Fri Jun 05, 2009 11:39 am, edited 1 time in total.
- bagheadspidey
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Re: .VGM Music format
Ah well, it was worth a shot. I wonder if anyone can get in touch with those guys and talk them into doing an lgpl release?
Heh, I had that hacked version too. It wasn't really that much different than the real version, actually... I think all the powerups besides the "mushroom" and all the enemies were intact...randee wrote:I was introduced to that game through a shareware distributor that was offering it as "Supor Mario Brothers" because all the graphics had been hacked to look Mario-like. The text had been hacked too, so there was no mention of the Giana Sisters anywhere.bagheadspidey wrote:Great Giana Sisters

