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This is just a really quick update I didn't catch when I added the GLDEFS earlier, they did not work with Zandronum so I am forced to have a separate version yet again. So sorry I did not catch this earlier.
A Zandronum version is in the archive right now if you need it.
Goddamnit Zandronum, not being 100% up to date with GLDEFS and forcing me to double the archive size just for this.. (and yes, this was tested with the current public version available)
I'd like to let people know version 1.63 (technically 1.63.2) is available now. Latest comments on ModDB highlight the changes. Or you can check the changelog in the first post for all the information.
One thing I noticed when checking the TXT_YES problem from your other thread, the animated impaled guys on sticks wiggle around in a way that they shouldn't - i.e. the pole moves. You should set the sprite offsets so that the bottom of the pole is always in the same place.
Just a heads up that this is currently incompatible with Nashgore (the newest Vengeance Edition) due to sprite conflicts with it. Namely, the Imp fireball sprites (BIMP).