Thanks for the credit. I see you put the Laser robot in the revenant spawner but without the brightmaps, nevermind. Everything else is fine, With some exceptions.
-Aiming with some weapons becomes annoying, try to put +WEAPON.NOAUTOFIRE. Weapons with the A_Refire action will ignore the flag.
-When you are out of ammo, instead of put a "No ammo" message, use the A_JumpIfNoAmmo action to deselect the empty weapon. Personally is unconvenient the message feature specially during the crossfire.
-Since the hand grenade is a throwable weapon through an additional key, the ideal would be to remove it from its weapon slot.
-Speaking of the additional key bindings, you can consider use the weapon state keys (user1, user2, ...) for the kick & grenade throwing.
GAA1992 wrote:If koto finishes his awesome works, the Terminator will be removed and there'll be some changes in the cast. Or, i can leave it as a lower tier enemy. Baron replacer, perhaps. Thanks guys.
I've been busy lately with other projects and personal life, but I hope during the next days continue the custom
enemies. Next will be the Jäger/Mörder (the green robot).