Spoiler:Download on first page. Sorry for disturbing and have fun!
Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
Okay. I am sorry for making you guys downloading it AGAIN. But this time, unless somebody finds out a bug that divides things by zero, this is going to be a stable release, not final. But it will only be updated if there are many many many new features. The reasons are the missing sprites related and Yukes patch which just got implemented.
- Doomenator
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
I'm using Zandronum 3.0-alpha-r170625-1906 (ZDoom 2.8pre-441-g458e1b1)GAA1992 wrote:I was told about this by VladTopol, but i couldn't reproduce the bug. What gzdoom build are you using?
And, thanks for reporting. Will be fixed very soon; Yukes just sent me his changes.
EDIT: Could you test that with the Mauser too? Just out of curiosity.
The latest version, i have not yet noticed bugs, but the sprites are a little different.

Spoiler:
Re: Kriegsland : Blutordnung (LU 05/08/17)
Is it intentional to be able to find the STG 44-alike before the MP40? I was running through Doom 1 and didn't actually find an MP40 until I found a chaingun, which seemed kind of weird since it's a weaker weapon. The STG dropped fairly commonly from various imp or zombie replacements. Depending on your vision for the mod, I think it might help balance things a bit more to make dual wielding a bit harder to obtain as well, since once you get that you just fly through things with few downsides.
- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (LU 05/08/17)
It's intentional, yes. That was listed on the last changelog before Yukes's. The reason is, to make things more logical, enemies drop ammo according to the weapons they are using. And since enemies drop more heavy ammunitions than light ammunitions, i do believe that it should be fair to make the stg drop sooner, so the player wouldn't be caught off handed.
@Doomenator thanks for reminding me, i always end up forgetting this. Will be fixed on next release.
@Doomenator thanks for reminding me, i always end up forgetting this. Will be fixed on next release.
- wildweasel
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Re: Kriegsland : Blutordnung (LU 05/08/17)
I haven't played this since its initial release, so I grabbed the new update and found it to be much more fun than before. Things are nice and streamlined, and the "bigger" enemies feel more dangerous without feeling so overpowered. The pacing has improved considerably, though I do still catch myself trying to reload the weapons. =P
Re: Kriegsland : Blutordnung (LU 05/08/17)
Are there any recommendations for map packs to use with this gameplay mod? I've tried Legacy of Heroes, the map pack that Mr Icarus used in his Doom Mod Madness video, and that's pretty good (but map 07 King of the Lost has a problem - not sure if it is due to Kriegsland or GZDoom 3.1.0 - where in the room with walls of flames, the flames should lower down once the enemies in the corners of the room are cleared, but they don't thus making it impossible to continue without using noclip). Ideally any map packs that have a Wolfenstein feel to them, of course.
- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (LU 05/08/17)
Hmmmm... might be Kriegsland. I'll check into that.
@wildweasel
Thanks a lot man! Glad you like it. (and relieved that This is a [for now] stable version). Yup, reloads are a constant request. Guess i have no choice over doing frame by frame :v FORGET IT.
@wildweasel
Thanks a lot man! Glad you like it. (and relieved that This is a [for now] stable version). Yup, reloads are a constant request. Guess i have no choice over doing frame by frame :v FORGET IT.
Last edited by Dr_Cosmobyte on Mon Jan 15, 2018 3:52 pm, edited 1 time in total.
- Koto
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
Thanks for the feedback. During the next week I hope to get done the Wehrmacht Laser-Roboter with the respective brightmaps. And I'm also creating some robotic german alert voices for him, for the rest I suggest the Protosoldat sounds from RTCW.GAA1992 wrote:WOW, those edits are amazing!!! A full sheet, you say? Jeez man, that's dope! So, since you stated you'd like to do a full sheet of one of those, please do the Wehrmacht. It'll retain all the crosses and swastikas while keeping the robotic feel. You'll be credited, of course. Don't worry
Thank you a lot for taking your time for it!
Thanks for your support. Here are some more enemy concepts.Gadosen wrote:You sir, are a legend... please create more enemy concepts for this mod... for purposes of science!

[Green robot] Waffen-SS Jäger/Mörder (Hunter/Killer)
Base: Gatling Robot from Gloom Deluxe.
Ideal replacement for Baron of Hell.
[Big gray robot] Wehrmacht Oberkoloss (Superior colossus)
Base: Inquisitor from Strife.
Ideal replacement for Cyberdemon.
- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (LU 05/08/17)
Ooooohhh, i would love to see those things ready!!!! They sure replace better the suggested counterparts than the actual ones!
- skyrish10
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Re: Kriegsland : Blutordnung (LU 05/08/17)
I agree too, that will make faithful to the robots from Wolf: The New OrderGAA1992 wrote:Ooooohhh, i would love to see those things ready!!!! They sure replace better the suggested counterparts than the actual ones!
- Captain J
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Re: Kriegsland : Blutordnung (LU 05/08/17)
Not a big fan of another recolored strife's inquisitor... But i dig that big green robot. At least it's kinda new for doom modding.
- Doomenator
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!
I think that looks like abuse of heraldry. It is desirable to use only the sign of military technics.Koto wrote:![]()
Re: Kriegsland : Blutordnung (LU 05/08/17)
The more enemies the better! Will you be adding any New Blood style occult enemies eventually, like maybe a rare zombie or something every once in awhile?
- Dr_Cosmobyte
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Re: Kriegsland : Blutordnung (LU 05/08/17)
The problem isn't really adding them. The real problem is making sprites for them. I wish i had the talent to rip from the game and polishing them on any editor, like the D4D guys made with the Barons.
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Re: Kriegsland : Blutordnung (LU 05/08/17)
There are various Wolf3D style zombies like the HorrorMovieGuy one