Kriegsland : Blutorden 2.4 (Z-Surprise page 40!)

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armymen12002003
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by armymen12002003 »

would you mind if i used some of the sounds for my mod you'll be credited?
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Dr_Cosmobyte
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by Dr_Cosmobyte »

Sure you can!
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by armymen12002003 »

ok thank you.
Groovy
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by Groovy »

This looks badass man! I'm considering making map packs for this, if that's fine with you?
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by Dr_Cosmobyte »

I SURELY AM!!!!

Much appreciated! :)

And i think you came by the right time, because we are getting this an update in the next hours!!!
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by Dr_Cosmobyte »

I STRONGLY believe this update will be pleasing to you guys :)

Lots of thanks to YukesVonFaust!
Spoiler:

EDIT: I thinik i should give just reinforce for those who don't like to read changelogs: This update messes around a lot with items, sounds and sprites! Also, the Jadtfaust can be dual-wielded and there are quick grenades now!

Get psyched boys!!!!
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Black Rock Shooter
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by Black Rock Shooter »

GAA1992 wrote:Get psyched boys!!!!
We're always psyched, boi! (Also thanks for the quick grenade addition, works like a charm).
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!

Post by JohnnyTheWolf »

Good update, but a couple of complaints:

1- The zoom function toggle is waaay too sensitive; I have to press the key very delicately, or else the game will just quickly zoom in and out.

2- The grenade indicator should be located further to the right of the screen. Like, at least five centimetres more than it currently is.
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by Doomenator »

GAA1992 wrote:I STRONGLY believe this update will be pleasing to you guys :)
I think sound for player from Quake 3 is not a good option for this theme. :)
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by armymen12002003 »

Doomenator wrote:
GAA1992 wrote:I STRONGLY believe this update will be pleasing to you guys :)
I think sound for player from Quake 3 is not a good option for this theme. :)
I agree with this the player sound from doom 3 is much more appropriate.
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by YukesVonFaust »

armymen12002003 wrote:
Doomenator wrote:
GAA1992 wrote:I STRONGLY believe this update will be pleasing to you guys :)
I think sound for player from Quake 3 is not a good option for this theme. :)
I agree with this the player sound from doom 3 is much more appropriate.
well Doom 3's sounds are already overused in some mods...
maybe McCree's voice from Overwatch will do?
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Re: (BETA) Kriegsland : Blutordnung V3 Released 12/07/17

Post by skyrish10 »

YukesVonFaust wrote:
armymen12002003 wrote:
Doomenator wrote:I think sound for player from Quake 3 is not a good option for this theme. :)
I agree with this the player sound from doom 3 is much more appropriate.
well Doom 3's sounds are already overused in some mods...
maybe McCree's voice from Overwatch will do?
or probably Maxi's voice from Soulcalibur IV will also do: https://www.sounds-resource.com/playsta ... und/10828/
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!

Post by Dr_Cosmobyte »

Okay, noting down!

I was about to use RTCW sounds, as i requested them on resources. But i didn't knew they had so little to no variety at all :/
So i changed them to the first ID sounds that came to me, since those Doom 3 sounds are already being used (in that exact same order) on Flakes Doom.

Also, i would like to apologize for not bringing some features you guys suggested, such as the ricochet CVAR, Heretic compatibility (like i told you) and shotgun Nazis. The reason is because i can't bring too much features and having to re-work lots of them again, that would make me lose even more time. And this update had many things i wanted fixed, and that i wanted you guys to see. The next update probably won't be as big as this.

Also, in this short lifetime, the V3 of Kriegsland reached 500 downloads! I mean, in months after ICARUSLIV3S video, Aracnocide has come to 1200 downloads recently. And Kriegsland barely started and reached almost half of that. That sure means something to me. Thank you all for spreading the word! I am going to need it at the moment.
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!

Post by VladTopol1706 »

Maybe use the Quake 2 Player sounds?
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Re: Kriegsland : Blutordnung V4 Dated 28/07/17 - GRENADES!

Post by skyrish10 »

GAA1992 wrote: Also, i would like to apologize for not bringing some features you guys suggested, such as the ricochet CVAR, Heretic compatibility (like i told you) and shotgun Nazis. The reason is because i can't bring too much features and having to re-work lots of them again, that would make me lose even more time. And this update had many things i wanted fixed, and that i wanted you guys to see. The next update probably won't be as big as this.
And also weapons like the revolver, the AR Marksman and more (add the Laserkraftwerk and the Schokhammer (Automatic Shotgun)
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