HeXeReTiC Fantasy v3.2.1 (Update 23 Jul 2025)

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Hexereticdoom
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Graphics Processor: nVidia with Vulkan support
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Re: HeXeReTiC Fantasy v3.2 (Update 3 Jun 2024)

Post by Hexereticdoom »

Version 3.2 is available and ready to download!

TBH, I was not too satisfied with the previous v3.1.2, so I have introduced some more cool improvements in this new one... B-)
README.txt wrote:- Included a new sneaky monster: the Tarantuloomer, a gruesome and horrifying beast that resembles a kind of scrawny zombie with the body and legs of a big spider. This monster is capable of moving away quite quickly and attacks its victims by shooting sticky cobwebs to wrap and immobilize them, and later turning them into its dinner. As if this were not enough, it is also able of occasionally taking large leaps to avoid obstacles or projectiles, although it mostly does so to show off or even intimidate its potential prey. Be especially careful with this huge evil bug because as you attack it with your weapons, the lower its health, the more aggressive it will show. DO NOT use poison-based weapons against it as they will be of no use. Instead (if possible) you should counterattack it with flaming weapons, since fire is its main weak point. In any case, don't let it corner you and eliminate it as soon as you can!

- From now on, the Powder Pistol firearm can be used in dual-wield mode once you get a second unit of this weapon, in a similar manner as with the Mini-Uzis. In this way, your offensive capacity shall be increased considerably and you can even boast of becoming a fearsome gunfighter! Who knows, maybe you might even be known beyond the Parthoris realm... (Well, maybe that sounds a little exaggerated, right?) :P

- Upgraded the D'Sparil's Staff player weapon with some renewed graphics and improved animations (plus a noticeably bit more powerful primary attack sound than before) giving it a better appearance overall than previous one, although the fire and altfire modes remain practically the same. But don't forget, above all it is still a really powerful weapon that must be used carefully and wisely... ;)

- The chiming sound effect that could be heard some seconds after using a Regeneration Elixir artifact has been removed. (Aside from not really being too necessary, seems that this sound effect was clashing badly with other item pickup sounds while the Elixir's powerup effect remained active; and since GZDoom/LZDoom does not allow switching to another sound channel since this option is actually hard-coded, finally I have chosen to fix somehow this issue taking out the aforementioned sound effect, at least for the moment).

- Updated the HUD for compatibility with the new Powder Pistols' dual-wield mode. And as an addition, the currently selected attack modes for Weregoat Bombs and Magical Spellbinds are now shown textually and more visibly in the HUD. This way, you'll be able to avoid confronting your enemies with attack modes chosen by mistake... Pretty useful, don't you think so? :)

- Some other minor bugfixes, tweaks and code optimizations.
That's all for now my friends... Keep having fun with the mod as usual, OK? :wink:

See you soon, everyone... 8-)
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Hexereticdoom
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Re: HeXeReTiC Fantasy v3.2.1 (Update 23 Jul 2025)

Post by Hexereticdoom »

Version 3.2.1 is up, after a long while... Phewww! :sing:

Here you can read the latest changes of this small release:
README.txt wrote: - Included another slippery monster that wasn't included on time in previous version: the Octophantom! This strange and quite gross beast, judging by its appearance, doesn't seem to be an ordinary monster like the ones you've faced so far... In fact, it seems as if it comes from some distant future dimension, especially because of the advanced technology it uses. You must be very careful, this badass octopus-like thing is equipped with a couple of shoulder cannons that shoot powerful plasma bolts at any range, at any time. On the other hand, its tough armour protects it quite well from various types of attacks, and if by chance it gets cornered, then it will counterattack with its strong fists. So then, don't let this otherworldly creature outsmart you, and take it down as quickly as you can... Good luck!

- From now on, the Bolt Launcher Warrior's ballista will fire large incendiary bolts, completely replacing the common ones it used until recently. (This is more of an aesthetic change than anything else, since the old projectiles were somewhat more difficult to see in dark environments; and due to the high damage level these ballista bolts cause, I decided it was best to give them an improved new look that is somewhat more threatening, yet more distinguishable in the dark).

- Added some missing light definitions that were omitted by mistake in previous release.

- Very minor changes and bugfixes.
That was all for now my friends, hope you keep enjoying and having fun as usual... See you soon! 8-)
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