Re-Doom: Enhanced Evolved

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Captain Ventris
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Re: Re-Doom: Enhanced Evolved

Post by Captain Ventris »

Already implemented the higher-quality stepping sounds in ZDWars (with proper credits, of course). Where are you getting those? Are those all in Perkristian's sound pack? I thought he just did the original Doom sounds?
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Viscra Maelstrom
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Re: Re-Doom: Enhanced Evolved

Post by Viscra Maelstrom »

The footstep sounds sound like they are coming from Quake III.
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Crudux Cruo
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Re: Re-Doom: Enhanced Evolved

Post by Crudux Cruo »

Wow. thats all i can say. its all i can bear to even break away from it long enough to congratulate you on a fine mod; there are some things though that bugged me, although its definitely a solid release...

- Chainsaw cuts the air and leaves bulletmarks.

- new Godmode face (neat) doesnt include the face when you hold down the fire button

- Spectre's altdeath will shoot out a pinky arm and not a spectre arm

- all casings are behind view as the eject; seems to be a zdoom mod fad nowadays

- shooting water doesn't make splashes.

- Plasma balls arent enhanced

- alt deaths for revenants and above would be nice (i know there are some pre existing ones floating around)

... thats it! other than those things, this is the perfect mod! ive been playing doom with pkeweapons for quite some time now, and to see both your Doom enhanced mod, and it, intergrated and ready to play... its great!

good luck with your future endeavors

-Doomer1
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Xtyfe
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Re: Re-Doom: Enhanced Evolved

Post by Xtyfe »

Any updates to this?
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wildweasel
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Re: Re-Doom: Enhanced Evolved

Post by wildweasel »

Xtyfe wrote:Any updates to this?
If there were, I bet the author would likely have posted it in the thread somewhere within the five months that the thread's been inactive. Thank you for your annoyingly disappointing bump.
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Xtyfe
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Re: Re-Doom: Enhanced Evolved

Post by Xtyfe »

Was that really necessary? Just a question.
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JimmyJ
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Re: Re-Doom: Enhanced Evolved

Post by JimmyJ »

Xtyfe wrote:Was that really necessary? Just a question.
Well, was your bump very necessary?
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NeuralStunner
 
 
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Re: Re-Doom: Enhanced Evolved

Post by NeuralStunner »

Xtyfe wrote:Was that really necessary?
Yes.
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Xaser
 
 
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Re: Re-Doom: Enhanced Evolved

Post by Xaser »

This sort of thing is not a valid bump, honestly. Bumping old project threads asking for progress is pointless because PMs exist and if there was progress, it's more than likely they would have bumped it themselves.
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wildweasel
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Re: Re-Doom: Enhanced Evolved

Post by wildweasel »

Kinsie, if you wish to update this thread at all, PM a moderator to have it unlocked. Sorry.
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