https://cdn.discordapp.com/attachments/ ... nknown.png
He hasn't been able to replicate this, it just seemed to happen randomly in multiplayer.VM execution aborted: tried to read from address zero.
Called from PlayerPawn.CheckWeaponChange at... player.txt, line 390
Called from... line 444...
...line 1449
The only thing I can see on line 390 is that it presupposes there's a player, but in neither CheckWeaponChange, TickPSprites or PlayerThink or anything I can find that calls them do I see a check for whether there's a player attached.