Summary 0000551: Allow PNG (etc) lumps in Hexen Style startup lumps
Description Hexen startup lumps still use the original and very awkward to work with format graphics of the original game.
Can support be added so that PNGs and the other graphics formats supported by *ZDoom can be used by modders instead?
Randi went all the way adding support for these screens but provided no flexibility at all.
The problem here is, in order to improve it, I'd have to throw out all the old code and reimplement it in a sane, flexible and forward-looking fashion. As things stand it is all hardwired to the original resources and not salvageable.
Please don't also forget that this entire screen is totally outside the game, it uses native Windows code to draw its stuff, it's utterly nonportable.
Overall a combination that would prompt me to just throw it all away and rewrite from scratch instead of fixing it. As you can imagine it's rather low on my list of priorities.
Well, for now maybe it is not needed to change the source port at all. I mean, does anyone know the steps for creating the image lumps properly? Modders would be very happy just with his in hand (this one included!).
The format is on the wikis. I'm pretty sure SLADE can convert to that format. As far as I know, it's all possible, it's just so few people have gone through the trouble of it. I'll try it with ZHexen and let you know...