OSJC weapons pack V3.1!

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osjclatchford
Posts: 2062
Joined: Mon Feb 07, 2011 5:02 am

OSJC weapons pack V3.1!

Post by osjclatchford »

*UPDATE* - latest version here

v3.1 is now available, featuring an alternative take on the unmaker!
http://www.4shared.com/zip/Ot5jQ2Uw/osj ... zDooM.html

readme:
Spoiler:
screenies:
http://www.4shared.com/photo/OP26GoEu/f ... eenie.html
http://www.4shared.com/photo/96ZHE3KJ/unmaker_prev.html

*UPDATE* - latest version here


OK I'm kinda new to zdoom modding but I've been busy for quite a while now, working on a weapons mod including randomisers that alter but not spoil the gameplay too drastically.

inspired by other games; q2, duke3d, etc.. I got crazy with sprites, borrowing bits from here and there and slapping it all together in a nice neat package, strictly sticking to the doom art style and concentrating on gameplay balance as far as the workings goes.

As I know what a fickle lot we classic gamers can all be, not always liking those who dare to change our beloved DooM, I have decided before I even launch this beast, I'd get some pics for you to gawp at first and then depending on the response to that, I'll finish my readme properly, including a more detailed designers note than this! explaining all the reasons and proccesses that led me to this point, let alone an extensive credits section! and the mod will be released, till then;

montage of bits
http://www.4shared.com/photo/E3F4uTGb/z ... _guns.html
as you can see I've borrowed a lot from doom64,eriance and mutiny.wad to name but a few! LOL
+
new Grenade launcher
http://www.4shared.com/photo/gtOEspkH/z ... ncher.html
no offence to JoeyTD intended, its just that I never took to joeyTD's as I felt It looked a little sterile and required more 'depth'...

btw I'm also working on a monster mod featuring some altdeaths, but more on that later...
any and all feedback will be greatly appreciated...

enjoy!
Latchford
Last edited by osjclatchford on Sun Apr 08, 2012 3:11 am, edited 10 times in total.
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VICE
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Re: OSJC weapons modification junk!

Post by VICE »

Good stuff, I particularly like the Assault Rifle and the Machinegun from the first set.
Last edited by VICE on Sun Apr 08, 2012 3:19 am, edited 1 time in total.
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zrrion the insect
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Re: OSJC weapons modification junk!

Post by zrrion the insect »

These are really good! Can't wait to see what you do with them.
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wildweasel
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Re: OSJC weapons modification junk!

Post by wildweasel »

I'd just like to mention that I hope you've taken note of your sprite sources. Aside from that, I look forward to seeing what you do code-wise with this mod.
osjclatchford
Posts: 2062
Joined: Mon Feb 07, 2011 5:02 am

OSJC weapons modification RELEASED!

Post by osjclatchford »

edit: see page one!


@cptn zrrion the insect; thanks, your wish is granted!

@cptn megaherz; thanks, but what assault rifle?

@cptn WW; thanks, and yeah, I've been at this on and off for about year or so now and have almost lost track of absolutely every little thing I've been doing over time!
Still, there is a readme and it has a credits section If I've anyone out of the credits included, please let me know. I'm sorry and its unintentional. I just hope you all enjoy!

I must say that practically all the code is based off of others work and as you can see, although I have modified and altered much of the sprites heavily, these too are based off other's work.
But I must stress the most important point of all; this mod was made for me and me alone first.
It was not originally intended to be released, until others suggested I share the wealth with you all, as many have ideas and things they'd like to see but lack the ability to implement it. I decided to stop being selfish and collate it all up here and let you all know this is not meant to step on anyone's toes or steal credit, its just a fun randomised gameplay mod!

Latchford
Last edited by osjclatchford on Sun Apr 08, 2012 2:46 am, edited 1 time in total.
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Duducrazy
Posts: 600
Joined: Sat Aug 21, 2004 6:16 pm

Re: OSJC weapons modification junk!

Post by Duducrazy »

Could you possibly upload the file somewhere else, like Mediafire or the DRD Team filehost? I don't feel like making an account just for downloading a file there.
osjclatchford
Posts: 2062
Joined: Mon Feb 07, 2011 5:02 am

Re: OSJC weapons modification junk!

Post by osjclatchford »

Sorry dude, just tried and niether of those will work on my machine/web browser (too old). File4shared is safe, I've been using it on quakeone.com for over a year now and never had any complaints, or mention of even having to sign up to dl. If you want the mod this is the only way to get it at present unless you want me to email it to you personally, I undertsand you may have no desire to sign up to this but before you suggest any more cloudshare-sites be aware that I have no particular desire to sign up to loads of new stuff either ;) until later this is it.

BTW page one is now updated with the latest version!
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insightguy
Posts: 1730
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Re: OSJC weapons pack V3.1!

Post by insightguy »

send it to me on edennyyu@gmail.com ans I will upload it to the DRD filesharing space for you. I also want a copy!
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Project_Hellbane
Posts: 114
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Re: OSJC weapons pack V3.1!

Post by Project_Hellbane »

Spoiler: Alternate Mediafire link!
osjclatchford
Posts: 2062
Joined: Mon Feb 07, 2011 5:02 am

Re: OSJC weapons pack V3.1!

Post by osjclatchford »

many thanks guys!
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-Ghost-
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Joined: Wed Sep 08, 2010 4:58 pm

Re: OSJC weapons pack V3.1!

Post by -Ghost- »

Nice mod, the weapons all work well. I've always enjoyed the Doom 64 arensal
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MrRumbleRoses
Posts: 335
Joined: Thu Feb 25, 2016 2:01 pm

Re: OSJC weapons pack V3.1!

Post by MrRumbleRoses »

osjclatchford wrote:*UPDATE* - latest version here

v3.1 is now available, featuring an alternative take on the unmaker!
http://www.4shared.com/zip/Ot5jQ2Uw/osj ... zDooM.html

readme:
Spoiler:
screenies:
http://www.4shared.com/photo/OP26GoEu/f ... eenie.html
http://www.4shared.com/photo/96ZHE3KJ/unmaker_prev.html

*UPDATE* - latest version here


OK I'm kinda new to zdoom modding but I've been busy for quite a while now, working on a weapons mod including randomisers that alter but not spoil the gameplay too drastically.

inspired by other games; q2, duke3d, etc.. I got crazy with sprites, borrowing bits from here and there and slapping it all together in a nice neat package, strictly sticking to the doom art style and concentrating on gameplay balance as far as the workings goes.

As I know what a fickle lot we classic gamers can all be, not always liking those who dare to change our beloved DooM, I have decided before I even launch this beast, I'd get some pics for you to gawp at first and then depending on the response to that, I'll finish my readme properly, including a more detailed designers note than this! explaining all the reasons and proccesses that led me to this point, let alone an extensive credits section! and the mod will be released, till then;

montage of bits
http://www.4shared.com/photo/E3F4uTGb/z ... _guns.html
as you can see I've borrowed a lot from doom64,eriance and mutiny.wad to name but a few! LOL
+
new Grenade launcher
http://www.4shared.com/photo/gtOEspkH/z ... ncher.html
no offence to JoeyTD intended, its just that I never took to joeyTD's as I felt It looked a little sterile and required more 'depth'...

btw I'm also working on a monster mod featuring some altdeaths, but more on that later...
any and all feedback will be greatly appreciated...

enjoy!
Latchford
think you can post that on Mediafire? 4shared sucks
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