
Shame about the gibs not changing color, though.
Also, I got an error message while trying to run droplets_spattered after droplets_V15. It refers to actor BloodDrop1, which was removed in one of the newer versions.
Sure, why not? Please go on with it!Caligari87 wrote:Would you mind if I set up a github repository with your patched versions and kept it semi-updated?
As far as I can remember, the rendering feature needed for Droplets to work is not supported under software rendering.CasualChris wrote:Is the blood only supposed to render properly in Hardware? When playing in Software, it's horribly stretched horizontally.
How do I add this into my main WAD of Doom? As one WAD file altogether?Hexereticdoom wrote:Hi there, for anyone who is using actually GZDoom 3.x, and meanwhile SidDoyle remains absent lately (hope he is OK) I have personally made a couple of patched versions of Droplets addon (v14 and v15) for being compatible with the new recent GZDoom menu system, so all the main options keep untouched.![]()
Here you have, hope you find them useful: