Welcome to the B O N E Z O N E
Legion of Bones is a monster pack for Doom and Doom II that replaces the cast with skeletal and ghostly counterparts, and they've got a bone to pick with you.
The new monsters are balanced around vanilla weaponry and are different enough from the original versions to spice things up and add a bit of extra challenge without altering the balance of vanilla mapsets too much... unless you play under the new gameplay mode, Double Death. In this mode, monsters start off as vanilla, but ten seconds after death, they will revive on the spot as their undead variant. Undead respawns will stay dead when killed, making this difficulty a bit of a middle ground between Ultra Violence and Nightmare.
- New Double Death difficulty as described above. The mechanic does not apply to boss monsters or monsters that don't leave corpses; In these cases, they will always appear as their undead variant.
- All enemy hitscan attacks are changed to tracers, even for vanilla monsters.
- Z86's SBrightmaps.pk3 for vanilla monsters and textures are included.
- As of version 1.03, there is a settings menu for the mod that's accessible through the standard options menu. You can currently adjust the respawn delay from Instant to 20 seconds, as well as adjust the effect of specific monster buffs.
You may use the content in this pack, in whole or specific assets, as long as credit is given. Please refer to the CREDITS file in the package for a list of sources and authors. A link back to this mod would be appreciated as well.
This mod is certified to have full or partial compatibility with the following gameplay mods.
NOTE: If you use a gameplay mod with custom difficulty settings, it is recommended to load Legion of Bones after your mod if you want to play on Double Death.
Army of Darkness - Compatible
Champions - Compatible
Combined Arms - Compatible
DoomRL Arsenal - Compatible, though zombies only drop vanilla weaponry
Final Doomer+ - Compatible, includes damage modifiers
Guncaster - Partial; Monsters drop treasure and have damage/pain modifiers but otherwise do not interact with the mechanics, including vanilla monsters on Double Death
High Noon Drifter - Compatible
Legendoom - Compatible, includes monster weaknesses
Lt. Typhon - Compatible
Nashgore - Compatible
Trailblazer - Compatible
Zagemod - Compatible
Feel free to mention any other mods that you've tried with it!