
https://allfearthesentinel.net/zandronu ... =date_desc
If only there was a changelog, something to tell us what was changed what was added (besides Assassin)... What improvements or bugfixes done, thanks in advance.Exeor wrote:Also the head sprite of the assassin feels a bit off for the general style of heretic/hexen or even doom. But I'm really glad we have a new class to play.
Yeah, that's really cool news! Cheers!Exeor wrote:Thetis has uploaded the 3.0 version of Wrath of Cronos yesterday, I checked it quickly and could see a new class (assassin) and some monsters from Hell-Forged mod, but I will wait for a patch notes before anything, looks amazing
Also I'd be appreciated if a somebody check v.3 on compatibility with latest GZDoom.Changelog V3
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MAJOR Changes:
* Assassin class added, a stealthy melee and ranged class that can kill enemies quickly and silently.
Classes:
- Fighter
* Vanguard's Temperance stacks should now properly function from taking damage.
- Cleric
* Active Summon Legends are now shown as a powerup icon.
- Mage
* Bloodscourge fires 3 tics slower.
Archon's Greater Arcane Barrier bonus reduced to 15% from 25%, but allies now receive 75% of the barrier, up from 50%.
- Hunter
* Invigoration replaced with Spinning Slash, a machete ability that does area damage around the Hunter.
* Fan of Knives replaced with Wind Slash, a machete ability that sends out a mid ranged slice of cutting air.
* Sprint replaced with Raven Companion, reworked to be a level 1 ability with the ravens only lasting 30 seconds.
* Wolf Companion added, a powerful wolf for Hunters to call.
* Marksman's Focus now takes three seconds to activate, down from 5.
- Necromancer
* Active summons are now shown as a powerup icon.
Hexen:
* Rebalanced many of the random spawns.
Misc:
* 100% Kills XP bonus increased slightly.
* Hardest difficulty setting level multiplier reduced to 10% from 25%.
* Director should now properly work for Hexen.
* Mana pickups and weapons now have a lower limit for flat mana gained.
* Armor can only be damaged from attacks once every second.
I renamed a late game spider in your honor.Void Weaver wrote:Well, it's cool but I personally a more bothered about fixes of major skill bugs like as broken Fighter skills.
Spoiler: ChangelogI probably forgot a lot of other tweaks in this changelog.
It's not a 'You' thing; since WoC is very heavy on its scripting while calculating monster levels, attributes, damages, drop chances, in relation to the character him/herself, as well as the various effects going on, it all becomes a lot of information and can get incredibly, unplayably laggy. It's noticeable mostly in slaughtermaps, though, so most wads should be relatively fine, as they rarely go above -as far as I know- 600-700ish monsters for the largest ones I've experienced.Carrotear wrote:I feel like this is a 'Me' thing, but when on a map with a butt-load of monsters it lags massively.
Some diablo 3D maps have close to 300 monsters and using the massacre command could cause the game to crash but you need WOC to play the project.SallazarSpellcaster wrote:It's not a 'You' thing; since WoC is very heavy on its scripting while calculating monster levels, attributes, damages, drop chances, in relation to the character him/herself, as well as the various effects going on, it all becomes a lot of information and can get incredibly, unplayably laggy. It's noticeable mostly in slaughtermaps, though, so most wads should be relatively fine, as they rarely go above -as far as I know- 600-700ish monsters for the largest ones I've experienced.Carrotear wrote:I feel like this is a 'Me' thing, but when on a map with a butt-load of monsters it lags massively.