XboxDoom 1+ 2: re-added

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XboxDoom 1+ 2: re-added

Postby JoeyTD » Fri Feb 19, 2021 3:08 am



Description:
Simple little map wads that adds and replaces the xbox doom 3 limited edition classic doom map E1M10 "sewers" and "hanger" with its secret exit to E1M10 and classic doom 2 map33 "betray" and map02 "Underhalls "with its secret exit to map33 back into classic PC Doom to be used in doom source ports.

For legal reasons this mod only has the map data (no sprites, textures, or flats) so we'll need a legal copy of doom 1 + 2 to use these map mods or you could run it with freedom 1 + 2.

link:

https://www.moddb.com/games/doom/addons ... nloadsform

videos:





Credits:
id Software
Vicarious Visions
classicdoom.com

If this has been done before I'm sorry and if this somehow illegal I'll remove the files.
User avatar
JoeyTD
BeardedDoomGuy everywhere else
 
Joined: 06 Apr 2009
Location: Map 33

Re: XboxDoom 1+ 2: re-added

Postby Ac!d » Fri Feb 19, 2021 12:55 pm

Spoiler: Script errors with XboxDoom_RedAdd.wad (Easy to fix)


Also, map33 "Betray" is added In Doom 2 : BFG Edition (Doom 2Bfg.wad) with the episode "No Rest For The Living".
Strange that they didn't add a secret exit to "Hangar" (not map05 "Hanger" of TNT) for E1M10 "Sewers"
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Ac!d
Perfection is a way, not an end. - Korean Proverb
 
Joined: 02 Apr 2019
Location: France
Discord: Ac!d#2732

Re: XboxDoom 1+ 2: re-added

Postby JoeyTD » Fri Feb 19, 2021 3:07 pm

Ac!d wrote:
Spoiler: Script errors with XboxDoom_RedAdd.wad (Easy to fix)


Also, map33 "Betray" is added In Doom 2 : BFG Edition (Doom 2Bfg.wad) with the episode "No Rest For The Living".
Strange that they didn't add a secret exit to "Hangar" (not map05 "Hanger" of TNT) for E1M10 "Sewers"


I'll patch the script error in a few.

I knew about betray being in BFG edition but they removed the "secretexit" to map33, so pressing that part only restarts the level.
User avatar
JoeyTD
BeardedDoomGuy everywhere else
 
Joined: 06 Apr 2009
Location: Map 33


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