384 Challenge

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384 Challenge

Postby SpacemanStrife » Sat Mar 07, 2020 11:04 pm



I challenged myself to make a functional level within a 384x384 square. Nothing can exist outside the square, not even monster teleport rooms. It replaces MAP25 of Doom 2.

Download
(Also attached to this post.)

Feel free to make your own maps with this restriction - If you do, you're welcome to share it here!
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Re: 384 Challenge

Postby mrtaterz » Sun Mar 08, 2020 12:29 am

Just did a run of this, quite challenging without being bullshit. The idea is great and you did a great job of funneling the player through such a limited amount of space and keeping it fun. The ending was a little hard since I ran out of Chaingun ammo, though.
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Re: 384 Challenge

Postby GiraffeMan » Thu Mar 12, 2020 7:49 pm

Pretty neat if I say so myself, very claustrophobic and nefarious. I love it. :D
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Re: 384 Challenge

Postby sgrwtr » Fri Mar 13, 2020 6:45 am

Cool idea for a challenge and a neat map it reminds me of being inside this painting.
[imgur]https://i.imgur.com/NInfbvM.png[/imgur]

I wanted to make a map following this challenge so here's mine.

http://www.mediafire.com/file/9l1pbewjw ... d.wad/file

Spoiler:
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Re: 384 Challenge

Postby SpacemanStrife » Fri Mar 13, 2020 12:41 pm

Thanks guys!

sgrwtr - I enjoyed your map! I hadn't considered what could be done with 3D floors and this manages to be a nice vertical platforming sequence.
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Re: 384 Challenge

Postby Kills_Alone » Sun Mar 15, 2020 5:15 pm

Short but fun level. Some footage with BD:
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