Graf Zahl wrote:Some of the listed maps are already handled by the compatibility lump. If you find some that don't please post a bug report that contains a link to the WAD and the compatibility flags that need to be set so that it can be added to the compatibility lump.
That was the aim of that thread. I first listed all those that are already there just so they wouldn't be reported here.
Nash wrote:How do those weird bunch of random numbers translate into WAD name and map name? o_O
They are indeed MD5 checksums. ZDoom calculates it for each map automatically and compares it with the checksums listed in compatibility.txt. Use the console command "mapchecksum <lumpname>" to get it for a map. For example, excerpt from my logfile:
Code: Select all
]mapchecksum E1M1
006DEAB129C225F3ED4BF70F67A122F9 // E1M1
And now you know the checksum for Heretic's E1M1, Shadow of the Serpent Riders version.