I'm sure NiGHTMARE means he will start off by making an assassin class for Hexen, not that he will start by modifying the existing Assassin class (which, as you said is HII - which I'm sure NiGHTMARE knows).CheapAlert wrote:Assassin is Hexen II.
Hexen weapon wads
- LilWhiteMouse
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Good luck with your plan. I never finished my own.
Fighter: Wild One
http://home.midmaine.com/~lilwhitemo/WildOne.PNG
Cleric: Rogue
http://home.midmaine.com/~lilwhitemo/Rogue.PNG
Mage: Voodoo Priestess
http://home.midmaine.com/~lilwhitemo/Voodoo.PNG
The Rogue actually is finished, as it's the one I use to play Hexen levels. Ironically, it was H2's Assassin I used for her sounds.
Fighter: Wild One
http://home.midmaine.com/~lilwhitemo/WildOne.PNG
Cleric: Rogue
http://home.midmaine.com/~lilwhitemo/Rogue.PNG
Mage: Voodoo Priestess
http://home.midmaine.com/~lilwhitemo/Voodoo.PNG
The Rogue actually is finished, as it's the one I use to play Hexen levels. Ironically, it was H2's Assassin I used for her sounds.
- TheDarkArchon
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Hmmm, I always imagine a rogue more like an D&D style Thief. Someone slight of figure. Someone who dextrously flits from shadow to shadow, climbs ropes, crawls through windows etc etc. That rogue is a touch "hefty" to be that kind of character. Each to their own I guess. I suppose your impression of a rogue is quite different to mine.
To me, your rogue looks more like I would imagine a barbarian type of character.

- LilWhiteMouse
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- Location: Maine, US
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I differentiate the two. To me, a Thief is nimble and quick, committing the theft with little or no evidence of their presence. A Rogue is more of a common thug, has brute strength to accomplish goals requiring it. Robin Hood was a thief, Little John & crew were rogues.Enjay wrote:Hmmm, I always imagine a rogue more like an D&D style Thief.
Me 'n Cutty were working on a little ZDoom Crossover mod for a while.
Well, Cutty did the nice palette fixing for me. I've got basically a sprite-replacement mod now that replaces Fighter with Doomguy (Complete with Void.wad-esque punch), Cleric with The Monk, and Mage with.. uh.. nobody.
So now to wait for Custom Weapons. and you'll all have a nice Hexen weapon wad to play with.
Well, Cutty did the nice palette fixing for me. I've got basically a sprite-replacement mod now that replaces Fighter with Doomguy (Complete with Void.wad-esque punch), Cleric with The Monk, and Mage with.. uh.. nobody.
So now to wait for Custom Weapons. and you'll all have a nice Hexen weapon wad to play with.

I've always wanted to see some kind of improvement to the Hexen weapon set. I even brainstormed a load of ideas myself, but due to technical limitations they'll probably always be just that - ideas.
Among the things I thought would be cool is a mallet that knock people back and reflect projectiles with careful timing, giving proper meaning to the title of retribution, some sort of acid rain spell for the mage to bring back an old favourite from heretic, and a Hellraiser inspired homing spiked chain bomb that causes chains to sprout painfully from inside your target and latch on to nearby enemies, pulling them into their doom with an explosive finale from the firestorm spell.
Also, I think it would be awesome to reinstate the tome of power, it was really missed from that game. If anything, it could replace the invulnerability, which is dull as dishwater.
Nightmare, and TUD, I'll understand if you want to keep everything a secret, but I'd be really intrested to know what sort of things you're planning.
Among the things I thought would be cool is a mallet that knock people back and reflect projectiles with careful timing, giving proper meaning to the title of retribution, some sort of acid rain spell for the mage to bring back an old favourite from heretic, and a Hellraiser inspired homing spiked chain bomb that causes chains to sprout painfully from inside your target and latch on to nearby enemies, pulling them into their doom with an explosive finale from the firestorm spell.
Also, I think it would be awesome to reinstate the tome of power, it was really missed from that game. If anything, it could replace the invulnerability, which is dull as dishwater.
Nightmare, and TUD, I'll understand if you want to keep everything a secret, but I'd be really intrested to know what sort of things you're planning.
- Anakin S.
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Speaking of the tome of power, I think you could spawn it in the level and the player would be able to use it, right? If custom weapons could define an alternative powered form for the weapon, you'd be set once custom weapons are implemented. Correct me if I'm wrong, but I do think Graf may have talked about this at one point. I hope so.
Maybe in the definition for the normal weapon there could be an actor property that designates the alternate weapon class. Pointing to an alternative weapon, as opposed to just a shooting frame, allows the mod maker to define alternative bobbing, selection, and other states as well.
Maybe in the definition for the normal weapon there could be an actor property that designates the alternate weapon class. Pointing to an alternative weapon, as opposed to just a shooting frame, allows the mod maker to define alternative bobbing, selection, and other states as well.
Huh. Maybe this'll be possible with custom weapons. <.< I mean.. Looks easy enough to me. On attack, use disc of repulsion. o.oChilvence wrote:Among the things I thought would be cool is a mallet that knock people back and reflect projectiles with careful timing, giving proper meaning to the title of retribution.
- TheDarkArchon
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Anakin S. wrote:Speaking of the tome of power, I think you could spawn it in the level and the player would be able to use it, right?
If custom weapons could define an alternative powered form for the weapon, you'd be set once custom weapons are implemented.
Correct me if I'm wrong, but I do think Graf may have talked about this at one point. I hope so.
Never mind talk about it, Graf implemented it in the code he sent Randy.
- Anakin S.
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Great! Does it use an alternate weapon class or just an alternate shooting frame? Could you use the alternate weapon as a secondary firing mode for one of your weapons (like the Strife grenade launcher and mauler)?
Last edited by Anakin S. on Sat Dec 04, 2004 10:41 pm, edited 1 time in total.