The How-To Guide To 3D Models In Doom

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The How-To Guide To 3D Models In Doom

Postby R4L » Fri Feb 23, 2018 4:36 pm

Hey all.

I wrote on the Discord server that I was going to make a tutorial dealing with 3D models, and I've finished the first part. Part one covers importing/exporting models correctly out of Blender and into SLADE, and using the SurfaceSkin property. I might make a video detailing this as well. I understand that this could be quite a bit to read and therefore some what difficult to follow, but I feel I have explained everything well enough. If you feel that I haven't, I would appreciate any kind of feedback!

Part I
Part II
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Re: The How-To Guide To 3D Models In Doom

Postby AFADoomer » Fri Feb 23, 2018 8:20 pm

Nicely done! I can't speak to the Blender portion, but this captures the rest of the process well.

The one thing that may be outdated - From what I have seen, the TEXTURES lump entry for the sprite is not necessary any more... I'm pretty sure that's a relatively recent change, though.
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Re: The How-To Guide To 3D Models In Doom

Postby R4L » Fri Feb 23, 2018 9:26 pm

Oh? I had no idea about the TEXTURES lump being outdated... if you don't mind me asking, what should I be using now?
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Re: The How-To Guide To 3D Models In Doom

Postby AFADoomer » Sat Feb 24, 2018 2:08 am

TEXTURES itself isn't outdated... Just the part about adding an entry for the sprites that are used to assign model frames to an actor - So in your tutorial, you can just skip the part about adding IBMEA0 to TEXTURES, because everything will work fine without adding it.
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Re: The How-To Guide To 3D Models In Doom

Postby R4L » Sat Feb 24, 2018 8:40 am

Awesome, good to know! I'll update the tutorial.
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