Airos wrote:Very awesome.
If I may offer a suggestion, it would be to consider adding rotation to most pickups. There are cases in your video where the helmets are facing into corners (thus directing their glow away from the player's POV), or the health packs with their front facing a wall. Basically, since pickups originally always faced the player, there are places where no care was given to which "direction" the item was facing.
One edge case may be the box of rockets. Later in your video, there's one that sits very nice and neatly up against a wall. Adding rotation in that specific case would likely create clipping. The Megasphere and Invisibility Orb look fantastic as well.
There are pickups for which rotation isn't vital (bullet clips, shotgun shells, rockets, etc), but I personally find it more aesthetically pleasing if all pickups follow the same behaviour, rather than some rotating and some not.
I thought about it and even did it first so that the helmets would rotate. Then I looked and realized that when the helmet rotates there is absolutely no glow effect inside the helmet and it's not beautiful.
As for the rocketbox then I do not know what else you can do with them? When they lie side by side along they pull each other together. I can make them rotate but it will not be right. I'm generally against the rotation of objects in Doom. Let it belong to the game Quake.) The fact is that this is just a necessity when the model is flat and that it can be seen it is necessary that it rotate.
In general if a few more people want a helmet to rotate I'll do it. I can also make sure that each helmet is sent to either side spontaneously. Most of all I like fire, on barrels sticks and candles. It is generated, as in the Doomsday port.