1. I wold like to be able to make a custom palette for a wad. How would I convert an 8-bit (256 color) indexed palette into a PLAYPAL lump? (It would be a PSP 7 format palette, or I could even use a standard bitmap.)
2. Adding a different PLAYPAL into a PWad does override the IWad default, correct? (Pretty sure it does, but just makin' sure.)
3. If so, would full color PNGs be forced to the new palette (in ZDoom), rather than the IWad it "rides" on?
4. XWE does not seem to import PNGs as sprites without forcing color conversion. Is SlumpEd better about this, or am I stuck with format limitations, and thus using PK3 Sprite directories?
5. Any possibility that ZDoom will have full color options at any point?
At present I cannot use any of the GZDoom SVNs until the renderer overhaul is finished (and hopefully I will be able to after that). BSOD...

Much appreciated.