[Fixed] Widescreen graphics intermission animation glitch

Bugs that have been investigated and resolved somehow.

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Widescreen graphics intermission animation glitch

Postby Nash » Mon Mar 23, 2020 4:28 am

With widescreen replacements https://github.com/nashmuhandes/WidePix ... master.zip the tiny animated bits of the intermission for Doom's Episode 1, Episode 2 and Episode 3 are positioned and scaled wrongly.
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Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia
Github ID: nashmuhandes

Re: Widescreen graphics intermission animation glitch

Postby Scuba Steve » Fri Jun 05, 2020 11:14 am

This one is particularly ugly. Any progress on this or cleaning up the glaring widescreen support issues like the scrolling ep3 screen or when it cuts off the widescreen image during melting transitions?
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Re: Widescreen graphics intermission animation glitch

Postby Graf Zahl » Fri Jun 05, 2020 1:41 pm

Of course they are positioned wrongly, because they are positioned on the background image's coordinates. This is necessary to allow using hi res images with animated overlays.
As a result the issue is tricky to fix.
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Re: Widescreen graphics intermission animation glitch

Postby Scuba Steve » Fri Jun 05, 2020 2:08 pm

That's why we pay you the big bucks.
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Re: Widescreen graphics intermission animation glitch

Postby Graf Zahl » Sat Jun 06, 2020 2:19 am

I added a specific workaround just for this particular case.
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Lead GZDoom+Raze Developer
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