Hello! I've been doing (just for fun) some unofficial add-ons for this awesome mod called D4D. Thanks to the original D4D creators for making the real thing.
BTW: MY ENGLISH IS RETARDED. But I will try my best to... you know, communicate and all. Forgive any weird sentence of mine.
. == v2.1 RELEASED! == .
So, yeah... I decided to skip completely the 1.0 slot and put this version directly as 2.0, to associate the name with D4D 2.0 and make it clear what's the project compatibility.
First of all: I decided to merge the add-ons to deal better with file issues. To compensate, I made a custom menu (D4D Add-Ons Options) to control some of the additions. Gore Nests and Hell Knights for example, are now fully customized: you can enable, disable or even choose to randomize them.
The list of features are kinda extensive. Maybe I should put them on a spoiler box, but for now I think it's better to show here so people can know what's new and all.
The Hellknight from Doom 2016 complete with a "Doom 3" visual. They have
HellKnights now have two new attacks: They can run and charge or perform a short-range (but faster) leap.
Inspired by the Project Brutallity behavior, Revenants now can fly. Includes new sprites, sound effects and lots of the usual skeleton craziness! They can perform any long-range attack from D4D or drop down at any moment. Of course, you can make them fall for a glory kill as well. The ability is optional and you can disable it on menu options.
Yes! Gore Nests are an important part of the mod and you will have to deal with them using specific strategies. First of all, you will not be forced to destroy them (mostly), but they will act as an obstacle and may harm you with poisoning gas if you stand too close.
Kill them will spawn minor enemies on the same position - which can be a bad thing, but you can take advantage to earn extra points (including health and credits). Other enemies can acidentally blow the Gore Nest too, so if you don't wanna fight more spawns you may want to protect those things. IMO, the Gore Nest will trigger some interesting gameplay mechanics (principally next to hordes or other GNs), because the player can make optional strategies on specific scenarios (ignore/evade, protect or blow it). They replace Arachnotrons, but it's optional.
Now there is a SECOND TYPE of Gore Nest, this time replacing Pain Elementals. They look exactly the same, but are slighly more volatile and will only spawn Lost Souls (and maybe some Revenants). Since you can't differentiate between the two, expect a cute box of surprises! They are also optional and can be disabled or randomized via menu.
NEW SKINS (v2.0):
Pinky, Lost Soul, (???)
A collection of skins\sprite replacements that (for the most part) don't change or interfere with the D4D monster behavior. For now the pack contains the Cacodemon/Revenant (by Merser) and some of my personal attempts: Imp, the Baron of Hell, Pinkies, Lost Souls and a mysterious entity. It also features some exclusive sound effects for most of them.
Note: The Baron of Hell was retouched for the 2.0 version, with some visual imperfections being corrected. My main intention with sprites right know is make them more consistent with the Classic Doom art style, while having Doom 2016 characteristics.
Blursphere and Berserk received new skins inspired by the awesome D4D Power-up style! Additionally, the Invulnerability (Pentagram of Protection) had to be changed to green (to differentiate it from Berserk). Radsuits have a new sprite as well. Includes pickup-sounds and messages.
It was a pain, but I managed to find and apply all the power-ups announced by Vega (usually from Multiplayer/Snapmap). The voices are optional and you can disable it on the menu options. However, after that you have to restart the map to apply all the changes correctly.
A replacer for Infrareds and Backpacks. Similar in concept to Random Crates, Field Drones will drop random itens when destroyed. Differently, they can drop 5 different itens at the same time, excluding power-ups or other top-tier stuff.
Backpack replacers will keep the D4D granade functionality (with progressive pick-ups). Infrared replacers, on the other hand, can drop more itens than normal.
A rare replacement to regular dead marines.
They will randomly drop a single goodie: equipments (infrared, radsuit, allmap, backpack), green armor, medikits or a BFG ammo.
New Palette and Texture replacements:
A set of replacements inspired by the Doom 2016 lore, including Neo-UAC logos, Baron of Hell marble textures, enhanced stuff and more.
Also, the color palette was slightly changed for a better D4 experience. You can choose download a version without it too.
NEW WEAPON SKINS
Cacodemon, Summoner, Cyberdemon, Mastermind, Fist (idle), Hellknight (recolored)
DOWNLOAD V2.1 (.ZIP)
Version without palette
You need the original D4D to play it.
If you want some music, "Proj2Mus3pk" is recommended too!
For modders, be aware that:
My code is still a mess.
I decided to focus on release it instead of going into a deep process of organization.
Hopefully, I will have more time to clean them up eventually.
v0.1 to v0.3.1