Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Phobos867's Add-ons for D4D [v2.1] BUGFIXES

Postby Phobos867 » Sun Sep 25, 2016 5:34 pm


Hello! I've been doing (just for fun) some unofficial add-ons for this awesome mod called D4D. Thanks to the original D4D creators for making the real thing.
BTW: MY ENGLISH IS RETARDED. But I will try my best to... you know, communicate and all. Forgive any weird sentence of mine.
------------------------------
Image
. == v2.1 RELEASED! == .

So, yeah... I decided to skip completely the 1.0 slot and put this version directly as 2.0, to associate the name with D4D 2.0 and make it clear what's the project compatibility.

First of all: I decided to merge the add-ons to deal better with file issues. To compensate, I made a custom menu (D4D Add-Ons Options) to control some of the additions. Gore Nests and Hell Knights for example, are now fully customized: you can enable, disable or even choose to randomize them.

The list of features are kinda extensive. Maybe I should put them on a spoiler box, but for now I think it's better to show here so people can know what's new and all.

MELEE HELLKNIGHT

Image
The Hellknight from Doom 2016 complete with a "Doom 3" visual. They have three attacks: a frontal leap, a vertical stomp (similar to mancubi) and the regular (unmodified) short-ranged attack. HKs are now really fast and can leap into the player even from distant places. This will help to keep the intended behavior of the original monsters, since they will jump and launch theirselves like a projectile.

UPDATE (v2.0):
HellKnights now have two new attacks: They can run and charge or perform a short-range (but faster) leap.


JETPACK REVENANT

Image
Inspired by the Project Brutallity behavior, Revenants now can fly. Includes new sprites, sound effects and lots of the usual skeleton craziness! They can perform any long-range attack from D4D or drop down at any moment. Of course, you can make them fall for a glory kill as well. The ability is optional and you can disable it on menu options.

GORE NESTS

Image

Yes! Gore Nests are an important part of the mod and you will have to deal with them using specific strategies. First of all, you will not be forced to destroy them (mostly), but they will act as an obstacle and may harm you with poisoning gas if you stand too close.

Kill them will spawn minor enemies on the same position - which can be a bad thing, but you can take advantage to earn extra points (including health and credits). Other enemies can acidentally blow the Gore Nest too, so if you don't wanna fight more spawns you may want to protect those things. IMO, the Gore Nest will trigger some interesting gameplay mechanics (principally next to hordes or other GNs), because the player can make optional strategies on specific scenarios (ignore/evade, protect or blow it). They replace Arachnotrons, but it's optional.

UPDATE (v2.0):
Now there is a SECOND TYPE of Gore Nest, this time replacing Pain Elementals. They look exactly the same, but are slighly more volatile and will only spawn Lost Souls (and maybe some Revenants). Since you can't differentiate between the two, expect a cute box of surprises! They are also optional and can be disabled or randomized via menu.


COSMETIC PACK

Image
NEW SKINS (v2.0):
Pinky, Lost Soul, (???)

A collection of skins\sprite replacements that (for the most part) don't change or interfere with the D4D monster behavior. For now the pack contains the Cacodemon/Revenant (by Merser) and some of my personal attempts: Imp, the Baron of Hell, Pinkies, Lost Souls and a mysterious entity. It also features some exclusive sound effects for most of them.

Note: The Baron of Hell was retouched for the 2.0 version, with some visual imperfections being corrected. My main intention with sprites right know is make them more consistent with the Classic Doom art style, while having Doom 2016 characteristics.

POWER-UP SKINS
(D4D STYLE)
ImageImage
Blursphere and Berserk received new skins inspired by the awesome D4D Power-up style! Additionally, the Invulnerability (Pentagram of Protection) had to be changed to green (to differentiate it from Berserk). Radsuits have a new sprite as well. Includes pickup-sounds and messages.

VEGA ANNOUNCER
(FOR POWER-UPS)

Image

It was a pain, but I managed to find and apply all the power-ups announced by Vega (usually from Multiplayer/Snapmap). The voices are optional and you can disable it on the menu options. However, after that you have to restart the map to apply all the changes correctly.

FIELD DRONES

Image

A replacer for Infrareds and Backpacks. Similar in concept to Random Crates, Field Drones will drop random itens when destroyed. Differently, they can drop 5 different itens at the same time, excluding power-ups or other top-tier stuff.

Backpack replacers will keep the D4D granade functionality (with progressive pick-ups). Infrared replacers, on the other hand, can drop more itens than normal.

ELITE GUARDS
Image
A rare replacement to regular dead marines.
They will randomly drop a single goodie: equipments (infrared, radsuit, allmap, backpack), green armor, medikits or a BFG ammo.

New Palette and Texture replacements:
Image
A set of replacements inspired by the Doom 2016 lore, including Neo-UAC logos, Baron of Hell marble textures, enhanced stuff and more.
Also, the color palette was slightly changed for a better D4 experience. You can choose download a version without it too.

NEW WEAPON SKINS

Image Image
Image Image
Image Image

Cacodemon, Summoner, Cyberdemon, Mastermind, Fist (idle), Hellknight (recolored)

------------------------------

download v0.1 (.RAR)
download v0.3 (.RAR)
download v0.3.1 (.RAR)

download v2.0 (.ZIP)
2.0 without palette

DOWNLOAD V2.1 (.ZIP)
Version without palette


REMEMBER:
You need the original D4D to play it.
If you want some music, "Proj2Mus3pk" is recommended too!


For modders, be aware that:
My code is still a mess.
I decided to focus on release it instead of going into a deep process of organization.
Hopefully, I will have more time to clean them up eventually. :stuppor:

Image
Image
Image
Image

CHANGELOG:

V2.0
(Nov 17)
Spoiler:

v0.1 to v0.3.1
Spoiler:

SCREENSHOTS:


------------------------------
CREDITS:
Spoiler:
Last edited by Phobos867 on Mon Nov 28, 2016 5:02 pm, edited 125 times in total.
Phobos867
BAD ENGRISH WARNING!
 
Joined: 25 Sep 2016

Re: Unofficial Add-ons for D4D

Postby JimpArgon » Sun Sep 25, 2016 6:30 pm

This looks pretty cool man.
User avatar
JimpArgon
:) (:
Banned User
 
Joined: 04 Jul 2016
Location: Florida

Re: Unofficial Add-ons for D4D

Postby mamaluigisbagel » Sun Sep 25, 2016 6:35 pm

It does look cool :D Will be trying this out and letting you know my thoughts~

EDIT: Did not play too long because its late here, but I made sure to encounter each enemy and barrel.

HELL KNIGHT

LOVE the Hell Knight. It definitely fights more like the one in Doom 4 and it was pretty fun to fight.

CACODEMON AND REVENANT
Not going to say too much because I've played Merser's mod so I've seen these sprites already. I feel like the Cacodemon is a bit out of place because the art style? I don't know, it just looks odd to me. My opinion though. The Revenant I'm fine with though.

IMP
Also love the look of the Imp. It looks 100% just like the one its based on, and to me, it fits a lot better than the current one.

Barrels and Gore Nest
You were right about the Gore Nests. I was on TNT and ran in a room mowing down everything with a chaingun, accidentally shot two Gore Nests, and next thing I knew I was overrun and killed xD Really like how you made that, and since it replaces an enemy that wasn't in Doom 4, it fits :P

Barrels are still barrels. I think the sprite doesn't look too much like the reboot's though. (maybe not enough red? I dunno)
User avatar
mamaluigisbagel
 
Joined: 09 Jul 2014

Re: Unofficial Add-ons for D4D

Postby Phobos867 » Sun Sep 25, 2016 7:48 pm

Thanks man! I'm glad that you liked.
I'm adding some screenshots to the first page (with gzdoom filters and all that stuff :P )

http://imgur.com/a/fIDAr
Phobos867
BAD ENGRISH WARNING!
 
Joined: 25 Sep 2016

Re: Unofficial Add-ons for D4D

Postby Captain J » Mon Sep 26, 2016 4:54 am

Looks promising. Also good work on the Hell knight. Never saw anyone managed to make complete D3 HK until now! Can't wait to see more from you.
User avatar
Captain J
He saves the day once again(kinda).
 
Joined: 02 Oct 2012
Location: Urban Clustermess
Discord: DiscussJ#3128

Re: Unofficial Add-ons for D4D

Postby sdk2k9 » Mon Sep 26, 2016 6:55 am

Awesome! This is just what I wanted for D4D.
sdk2k9
 
Joined: 22 Mar 2012

Re: Unofficial Add-ons for D4D

Postby shotfan » Mon Sep 26, 2016 1:17 pm

About time somebody made a submod to implement Merser's Doom 4-inspired monster sprites into D4D!
Does Gore Nest completely replace Arachnotrons? I would like to have an option to have both (is there a 50/50 randomizer option?).
Also - will there be any way to not use new Baron and have everything else? (I prefer to have Archon of Hell from base D4D)
From WIP sprites, the Summoner and Pinky look great.

Phobos867 wrote:Thanks man! I'm glad that you liked.
I'm adding some screenshots to the first page (with gzdoom filters and all that stuff :P )

http://imgur.com/a/fIDAr

What are these blue orbs on the last screenshot?
Last edited by shotfan on Tue Sep 27, 2016 2:41 am, edited 2 times in total.
User avatar
shotfan
Waiting for Taggart
 
Joined: 22 Mar 2016
Location: E3M1

Re: Unofficial Add-ons for D4D

Postby Overlord » Mon Sep 26, 2016 1:25 pm

10/10 IGN
User avatar
Overlord
 
Joined: 28 Nov 2015

Re: Unofficial Add-ons for D4D

Postby shotfan » Mon Sep 26, 2016 1:32 pm

Overlord wrote:10/10 IGN

Moar liek 10/10 - Edge
User avatar
shotfan
Waiting for Taggart
 
Joined: 22 Mar 2016
Location: E3M1

Re: Unofficial Add-ons for D4D

Postby Trusty McLegit » Mon Sep 26, 2016 1:41 pm

This looks rad as fuck!
User avatar
Trusty McLegit
 
Joined: 07 Feb 2016

Re: Unofficial Add-ons for D4D

Postby Phobos867 » Mon Sep 26, 2016 6:26 pm

Making some progress:
Image
shotfan wrote:Does Gore Nest completely replace Arachnotrons? I would like to have an option to have both (is there a 50/50 randomizer option?).

A random option for the Arachnatron is a cool idea, I don't know if I can do it, but I can definitely try. However It should take awhile, I would really like to finish the other stuff first. :3:
shotfan wrote:Also - will there be any way to not use new Baron and have everything else? (I prefer to have Archon of Hell from base D4D)

I don't know, I'm already having lots of compatibilities issues doing separate mods instead of one. The D4Sprites will probably be used to include new skins/minor changes, but you can always open the pk3 on Slade and remove any undesirable sprite folder and/or decorate inclusions. I want to add more options before releasing a stable version, but yeah.
shotfan wrote:What are these blue orbs on the last screenshot?

Just bullet sparkles from D4D, probably amplified by the freeze effect (used to take the shots). :P
Anyway, thanks to everyone!
Phobos867
BAD ENGRISH WARNING!
 
Joined: 25 Sep 2016

Re: Unofficial Add-ons for D4D

Postby shotfan » Tue Sep 27, 2016 2:52 am

Phobos867 wrote:Making some progress:
Image
shotfan wrote:Also - will there be any way to not use new Baron and have everything else? (I prefer to have Archon of Hell from base D4D)

I don't know, I'm already having lots of compatibilities issues doing separate mods instead of one. The D4Sprites will probably be used to include new skins/minor changes, but you can always open the pk3 on Slade and remove any undesirable sprite folder and/or decorate inclusions. I want to add more options before releasing a stable version, but yeah.

I understand. But seeing your new WIP Baron sprite, I am starting to like it more (these green flames :mrgreen: ) and I will definitely try him out.

Phobos867 wrote:
shotfan wrote:What are these blue orbs on the last screenshot?

Just bullet sparkles from D4D, probably amplified by the freeze effect (used to take the shots). :P

That are some fabulous sparks. :3:

Anyway, I tried it out - the sprites fit well! Imp now looks like a proper Doom 4 Imp, not to mention Hellknight - he is actually scary now!
User avatar
shotfan
Waiting for Taggart
 
Joined: 22 Mar 2016
Location: E3M1

Re: Unofficial Add-ons for D4D

Postby Exeor » Tue Sep 27, 2016 7:28 am

These sprites looks awesome! Hell Razer would be a nice addition to demons's files!

Keep it up man!
User avatar
Exeor
Why do we all have to wear these ridiculous ties?
 
Joined: 16 Mar 2015
Location: Spain

Re: Unofficial Add-ons for D4D

Postby Aethun » Thu Sep 29, 2016 5:53 pm

I love this Hellknight :wub:
and the imps :twisted:

Im impatience to see your Baron of Hell in action :rock:
Thanks for your work.
Aethun
 
Joined: 06 Jun 2016

Re: Unofficial Add-ons for D4D

Postby ThrashfanBert1994 » Thu Sep 29, 2016 8:32 pm

once its out, i will use em for my up comming mod
ThrashfanBert1994
 
Joined: 11 Sep 2015

Next

Return to Gameplay Mods

Who is online

Users browsing this forum: tsukiyomaru0 and 7 guests